No Punching makes early-game progression more challenging by preventing logs and stones from being broken by hand.
Don’t worry — No Punching is fully optimized, with no performance impact, and uses block tags for wide mod compatibility.
New Tools:
Flint Hatchet – an early-game tool with a brand-new "Crude" tier.
Saw – a quality-of-life tool that lets you craft more planks from each log.
Recipe Changes:
All vanilla and 10+ popular mod plank recipes are replaced with new shapeless recipes that require an axe, which consumes durability.

Currently Supported Mods:
- Biomes O' Plenty
- Biomes We've Gone
- Project: Vibrant Journeys
- Atmospheric
- Environmental
- Upgrade Aquatic
- Endergetic
- Autumnity
- Ecologics
- Sully's Mod
- Ad Astra
- Fungal Infection:Spore
Comment which mods you want supported!
Compatibility:
Supports blocks from 10+ popular mods, including Supplementaries, Farmer’s Delight, Immersive Weathering, Ad Astra, and others in #nopunching:always_breakable.
Other Features:
New shapeless recipe type that consumes tool durability, useful for modpack creators.
Recommended Mods:
For a richer survival experience, use No Punching alongside Vibrant Journeys.
To see the correct tool for each block, use Jade
You are free to include No Punching in your modpack, but all rights are reserved. Redistribution or sale is not allowed.