Miscellaneous additions and improvements for Vic's Point Blank, focused on making gunplay feel more natural and survival-friendly.
Page last updated for v1.3.0 — Newer changes not listed here. Check the changelogs for newer version information.
Features
- Hitmarker system
- Muzzle and explosion lighting powered by the built-in Virtual Light Engine
- Hold Left Alt to right-click blocks and entities while holding a gun or grenade
- Unload ammunition directly from the inventory
- Sculk vibration support for unsuppressed gunfire
- Animals panic when exposed to unsuppressed gunfire
- Tag-based movement penalties for held guns
- Tag-based ammo max stack size (16 max)
- Tag-based shotgun crosshair ([ · ])
- Tag-based bullet block breaking
- Bullet interactions with Beehives, Bells, and Sculk Sensors
- Guns keep the player in crawl pose while held
- Reworked gun and attachment tooltips
- Custom border colors for gun skins
- Custom attachment border colors through JSON file (Example in the v1.3.0 changelog)
Improvements & Tweaks
- Removed default gun attachments for a more survival-focused experience
- Hide block outlines while holding guns or grenades unless Interaction Mode is active
- Disabled block hit particles when holding a gun or grenade
- Offhand slot is hidden while holding guns or throwing grenades
- Automatic fire is now the default fire mode
- Aiming is cancelled when reloading
- Disabled gun crosshair in Spectator Mode
New Items
- Compound Crossbow
- Hunting Scope
- Bolt
- Ammo Pouch
- Optional Curios support: Equip it in the Belt slot to reload guns directly from it
New Gun Skins
- Compound Crossbow — Army Camo
- Desert Eagle — Gold Plate
Compatibility Bridge
- ParCool compatibility
- Block Charge Jump while holding guns or grenades
- Block wall movement actions while aiming
- Block Fast Run while the held gun is not idle
- Prevented Fast Run while holding heavy guns
- New JEI category for compatible gun attachments
- Dedicated damage type for Point Blank bullets (pointblank_expanded:bullet)
- Allows other mods to add compatibility with Point Blank bullets
Virtual Light Engine
- How it works: On gunfire, the server sends a lightweight packet to nearby players, and the virtual light is rendered entirely on the client side.
- No server-side block light calculations, resulting in minimal performance impact.
- Known incompatibility with Create — Flywheel rendered content is not affected by Virtual Light