NewTerraForged-1.18.2-0.4.3-Release.jar
Curse Maven Snippet
What's new
Version 0.4.3 Release
Bug fixes
- Fewer solid pillars and clipped walls in mega/giga caves
- River columns shift downward under water instead of leaving a flat cut ceiling
- Less vertical scarring on hillsides from bad surface clipping
- Fungal and Mycotoxic caves no longer stay empty
- Bioshroom / glowshroom keep proper cover with the hybrid decorator
- Features and geodes appear on the surface much less often
- Too many geodes reduced
- Embur bog removed from the Overworld cave registry
- Dead leaves and dead logs no longer generate in caves
- Floating trees and mushrooms in caves fixed
- Leaves and shrubs no longer bleed into scorching / heat cave biomes
- Surface holes and wrong surface biomes at cave entrances reduced
- Mushroom and stalactite overlap in fungal halls reduced
- Leftover cave fragments after flattening trimmed
Performance improvements
- Hybrid decorator — each biome uses only the decoration path that works for it
- Geode and crystal accent density tuned down in mega caves
- Much faster chunk decoration on large modpacks
Other changes
- Hybrid decoration system — official TerraForged, vanilla pass, legacy scatter, and compromise modes per biome
- More cave biome variety in mega/giga systems
- Default configs updated from playtesting
- cave-biomes.toml — documentation for the [decoration] section and biome routing
Known issues (0.4.4)
- Fungal caves: Terralith mushrooms can still be sparse; RU mushrooms may show up at biome edges
- Frostfire caves often look empty
- BYG Brimstone can look sparse
- Some areas under sky islands may still lack decoration
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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