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NewTerraforged

NewTerraForged is world generation mod — a continuation of the TerraForged terrain engine with custom mega/giga caves, regional cave biomes, and extended mod integration.
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NewTerraForged-1.18.2-0.4.3-Release.jar

File nameNewTerraForged-1.18.2-0.4.3.jar
Uploader
LightgamesLightgames
Uploaded
Jun 16, 2026
Downloads
65
Size
1.7 MB
Mod Loaders
Forge
File ID
8261224
Type
R
Release
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:newterraforged-1572046:8261224")

Learn more about Curse Maven

What's new

Version 0.4.3 Release

Bug fixes

  • Fewer solid pillars and clipped walls in mega/giga caves
  • River columns shift downward under water instead of leaving a flat cut ceiling
  • Less vertical scarring on hillsides from bad surface clipping
  • Fungal and Mycotoxic caves no longer stay empty
  • Bioshroom / glowshroom keep proper cover with the hybrid decorator
  • Features and geodes appear on the surface much less often
  • Too many geodes reduced
  • Embur bog removed from the Overworld cave registry
  • Dead leaves and dead logs no longer generate in caves
  • Floating trees and mushrooms in caves fixed
  • Leaves and shrubs no longer bleed into scorching / heat cave biomes
  • Surface holes and wrong surface biomes at cave entrances reduced
  • Mushroom and stalactite overlap in fungal halls reduced
  • Leftover cave fragments after flattening trimmed

Performance improvements

  • Hybrid decorator — each biome uses only the decoration path that works for it
  • Geode and crystal accent density tuned down in mega caves
  • Much faster chunk decoration on large modpacks

Other changes

  • Hybrid decoration system — official TerraForged, vanilla pass, legacy scatter, and compromise modes per biome
  • More cave biome variety in mega/giga systems
  • Default configs updated from playtesting
  • cave-biomes.toml — documentation for the [decoration] section and biome routing

Known issues (0.4.4)

  • Fungal caves: Terralith mushrooms can still be sparse; RU mushrooms may show up at biome edges
  • Frostfire caves often look empty
  • BYG Brimstone can look sparse
  • Some areas under sky islands may still lack decoration

This mod has no related projects