promotional bannermobile promotional banner

NeroSpace

Mine alien ore, build machines to refine it, and craft tiered rockets to blast off to new planet-dimensions full of exotic ores. A space-exploration tech mod that turns survival into a journey from your first pickaxe to interstellar travel.
Back to Files

Nerospace 2.1.0-beta.1 - Fabric 26.2

File namenerospace-fabric-26.2-2.1.0-beta.1.jar
Uploader
NerolandNeroland
Uploaded
Nov 8, 2026
Downloads
9
Size
12.6 MB
Mod Loaders
Fabric
File ID
9517196
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:nerospace-1559818:9517196"

Learn more about Curse Maven

What's new

Fly with friends, put your station where you want it, and drive around Mars. This update answers player feedback on 2.0: rockets now go to the station you choose, you can found a station where you stand, up to four players share one rocket, and there is a Mars Rover. Back up your world before updating, as always.

Fixed

  • Forge 1.21.4 crash on launch (NoClassDefFoundError: AddGuiOverlayLayersEvent). The Forge jars accepted any Forge build of the same major, but the oxygen HUD uses an event Forge added partway through each line, so early builds such as Forge 54.1.2 crashed while constructing the mod. Each Forge jar now requires at least the Forge build it was compiled against (1.21.4: Forge 54.1.22 or later), so an older Forge shows a clear "update Forge" message instead.
  • Crash reports no longer blame Nerospace for a broken Fabric pack. When another mod breaks Fabric start-up in a way that makes many mods fail identically (for example a frozen entity-attribute registry), Nerospace's opt-out crash reporting no longer sends that report, since nothing in Nerospace caused it. A Nerospace failure that differs from the others is still reported.
  • The Launch Controller always sent rockets to the shared platform at 0,64,0. It had no way to pick a station or pad, so every launch from it went to the origin platform, however many stations you had founded. It now has the same Dock at / Land at choice as the rocket's own console.
  • Escape did not close the Station Charter on Minecraft 26.3. Minecraft 26.3 reports keys differently, so the charter screen ignored Escape and you could not back out of founding a station. Escape closes it again.

Added

  • Dock at / Land at lists on both consoles. The small cycle button next to the dock is now a clearly labelled row that opens a scrollable list: pick with the mouse, the wheel, or Up/Down and Enter. Each entry says whether the station is yours, one you are a member of, public, a free dock or the origin, and pads on your current world show their distance. If the server refuses a choice, an amber notice says why.
  • Your own station is the default. A new rocket, a switch to the Orbital Station, or opening either console picks the first station you own, then the first you are a member of, then the shared platform. Once you pick a dock yourself (the origin included) it sticks, and a tier upgrade never resets it.
  • Arrival messages say where and why. Docking always names the place. If your choice could not be used (the dock is gone, the station switched to members only mid-flight, you had no Station Charter, or the registry is full) the reason comes first and you dock at the shared platform.
  • Station lists refresh on their own when you found, rename or abandon a station and when you arrive in the station dimension: no relog needed.
  • Found a station where you stand. Use a Station Charter in the station dimension and the station is placed under your feet. The naming screen has Build starter structure (on by default); turn it off to get just your claim and a Docking Ring and build the rest yourself.
  • Placement rules. A placed station must be at least 512 blocks from every other station and from the shared platform on each axis, and within 30,000 blocks of 0,0; its floor stays between Y 64 and Y 256. If it can't be placed you're told why ("Too close to …", "Too far from the origin", "registry full") and your charter is kept. Charters used anywhere else work as before.
  • Blocks on a placed station (Solar Wings, hydroponics, grinder ownership) belong to that station: the station lookup now measures both axes from the nearest station centre instead of only the X band used by the old grid.
  • Free docks. A Docking Ring placed in the station dimension outside every station's claim becomes a destination in the Dock at list for rockets within 2,048 blocks. Anvil-rename the ring to name it. Free docks have no owner; use a charter if you want members and a members-only policy.
  • Crewed rockets: up to four players. Every tier seats four. Right-click a rocket to open its console and press Take seat to board; nobody can put you in a rocket but you. Pressing Launch on an empty rocket still makes you the pilot.
  • The pilot is in charge. The first player aboard is the pilot: only they can launch or change the destination, dock or pad. Their Station Charter, Deep Space progress and NeroEconomy launch fee (charged once per flight) are the ones that count. Every crew member has their own launch cooldown, so riding along doesn't skip yours.
  • Everyone travels. The whole crew flies, rides the descent, steps out beside the rocket and gets their own arrival message, Star Guide progress and first-visit record. Crew sit two by two inside the hull.
  • Wider hulls. Every rocket cabin is one pixel wider per side (14 px on tiers 1–3, 16 px on tier 4, with wider windows and a matching nose and skirt) so four seated crew fit inside the wall. Same silhouettes, same hitbox and pads; the cargo rocket shares the tier-2 hull and widens with it.
  • Shared oxygen. With two or more aboard on a flight to or from an airless world, the rocket needs onboard oxygen for every seat; the consoles show CREW n/4 · O₂ FOR n. Leftover oxygen is shared out on arrival.
  • Drop-outs are safe. If the pilot disconnects mid-flight, the next player aboard lands the rocket (without spending their charter). A crew member who disconnects mid-flight rejoins beside the rocket, not in the sky. Members-only stations check the pilot; non-member crew arrive as visitors.
  • Mars Rover. A six-wheeled electric buggy with two seats (driver and passenger), a 9-slot cargo bay and a 40,000 FE battery. It drives on solid ground in any world, rolls faster and hops higher in low gravity, climbs one block at most, and can't fly or swim. Your suit still matters while you drive.
  • Driving it. Right-click to get in (the first aboard drives), sneak + right-click to open the cargo bay, sneak
    • punch to pack it up (owner only, everyone out first; cargo spills, the item keeps its charge). Park it next to any Neroland Core energy block, such as a Battery or a station Solar Wing, to charge it. Each player can have up to four rovers out at once.
  • Building one. Craft Rover Parts from Raw Hematite, Iron and Redstone, then the Mars Rover from Hull Plating, a Chest, Rover Parts and a Perchlorate Oxidiser at a normal crafting table. About half of the Rover Wrecks on Mars now hold a Rover Chassis in their salvage chest, a much cheaper shortcut.
  • Rover sounds (motor, idle, horn, place, pack up) with subtitles.
  • New quest/progress signal for crewed launches (a head count only).
  • Config (server): rockets.maxCrew, stations.minSpacing, stations.maxRadius, stations.freeDockRadius, rover.capacity, rover.maxPerPlayer, rover.drainPerTick, rover.chargeRate. See the wiki's Configuration page.
  • NeroLink: the rockets section shows each rocket's crew count and the rovers you own nearby.
  • New wiki page Mars Rover; Rockets, Orbital Stations, Landing Pads, Launch Controller, Station Charter, Getting Started and Configuration updated.

Changed

  • The platform at 0,64,0 is now called Shared platform (origin) so nobody mistakes it for "the mod's station". It still belongs to nobody.
  • If a station switches to members only while you are flying there and you aren't a member, the pilot is now sent to the shared platform with a message instead of docking as a visitor.

Privacy

  • Free docks never send their position to other players: an unnamed ring is listed as Free dock N with a rounded distance only. The ring records no builder.
  • Crew are not recorded: no flight log, no names in messages ("a crew member" is still cooling down) and only a count in NeroLink and quests.
  • A rover remembers only who placed it, to decide who may pack it up; /neroland data eraseme clears that, also for rovers in unloaded chunks the next time they load. A placed station's centre is tied to you only while you own it. PRIVACY.md lists every new item, and the privacy export includes your loaded rovers.

Compatibility

  • Client and server must both run 2.1.0-beta.1. The network format changed (station, pad and dock lists, rocket screen data), so a 2.0 client cannot join a 2.1 server or the reverse.
  • Worlds from 2.0 load unchanged; every new saved value is optional. A rocket parked at the origin in 2.0 picks up your own station once, the first time you open its console. Requires Neroland Core 1.17.0 or newer.
  • On Minecraft 1.21.1 the Mars Rover drives and steers normally but cannot hop or sound its horn, because that version gives the server no way to read the driver's jump key.