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NeroSpace

Mine alien ore, build machines to refine it, and craft tiered rockets to blast off to new planet-dimensions full of exotic ores. A space-exploration tech mod that turns survival into a journey from your first pickaxe to interstellar travel.
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Nerospace 1.6.0 - Forge 26.3

File namenerospace-forge-26.3-1.6.0-all.jar
Uploader
NerolandNeroland
Uploaded
Oct 23, 2026
Downloads
82
Size
2.6 MB
Mod Loaders
Forge
File ID
9294983
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Forge

implementation "curse.maven:nerospace-1559818:9294983"

Learn more about Curse Maven

What's new

Changed

  • Rockets rebuilt as detailed, animated hulls. Every tier is a new model: a stepped nose cone, plated hull with tier livery and numeral, an engine bell you can see into, raked tail fins, four landing legs, a boarding hatch with a ladder, navigation beacons and a strobe. Each tier adds to the last — Tier 2 gains twin strap-on boosters and a spinning radar dish, Tier 3 a main bell ringed by four verniers, fold-out solar wings, a scanning dish boom and a panoramic canopy, Tier 4 a wide five-engine core with four boosters, grid fins, heavy legs and the tallest nose.
  • The cockpit is real. The window band is cut out of the hull and glazed from the inside with tinted glass; behind it is a lit cabin liner with a console, screen, ceiling lamp and wall strips. The rider's eyes sit exactly on the window band of their tier, so you look out through the glass in first person and onlookers see the lit cockpit (and, while the hatch is open, straight in through the doorway).
  • Launch animations. On the pad the hatch stands open while nobody is aboard, dishes turn or scan, beacons blink and solar wings stand deployed; fuelled hulls vent a little vapour. On launch the hatch seals, additive exhaust plumes bloom and flicker under every bell, the hull shudders, a pad cloud rolls outward, wings and the dish boom fold in; during the climb the landing legs sweep up along the hull, the bells gimbal, grid fins deploy and the boosters cut off and fall away past two-thirds of the ascent.
  • Rockets are now lit by the world (hull and glass) with only lamps, beacons and exhaust full-bright, so they no longer glow at night. Visual scales are now 1.5 / 1.8 / 2.1 / 2.4 (cargo 1.9); the hull is culled on its visual envelope, so a tall rocket no longer vanishes when its small hitbox leaves view.

Internal

  • Rocket geometry, Blockbench files and texture sheets are generated from one spec, tools/rocket_models.py (also run by genAssets); the hand-mirrored 128×128 painter and the RocketT2Model/RocketT3Model/RocketT4Model classes are gone, and model_sync.py no longer tracks the rockets. Client runtime checks: docs/RUNTIME-VERIFICATION.md → "Rocket visuals".

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