NeroLogistics

Move it anywhere — ducts, wireless links, delivery drones and inter-dimensional rockets for the Neroland universe.
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NeroLogistics 0.6.0-beta.1 - NeoForge 26.2

File namenerologistics-neoforge-26.2-0.6.0-beta.1.jar
Uploader
NerolandNeroland
Uploaded
Oct 12, 2026
Downloads
15
Size
1.7 MB
Mod Loaders
NeoForge
File ID
9146116
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:nerologistics-1592620:9146116"

Learn more about Curse Maven

What's new

Quest-pack support and persisted throughput counters. Requires Neroland Core 1.15.0 (player-scope gates opened by UUID and sourced threshold crossings). No new required or optional mods.

Added

  • NeroQuests quest pack. Ships chapter nerologistics:supply_lines "Supply Lines" — 15 quests, from the first universal duct through controller, drive bay, cells, terminals, fluids, auto-crafting, drones, rail freight and the rocket cargo port, plus two server-wide "world log" quests — that appears in the quest book when NeroQuests is installed. Inert otherwise: plain data and lang keys in this jar, no dependency on NeroQuests in any form.
  • nerologistics:first_shipment gate (player scope, record only). Opened through Core for the player a rocket cargo port's accepted launch can be attributed to — the dispatcher under Nerospace routing, else the opt-in owner, else the player who last picked the destination on that port. Gates nothing.
  • World-log threshold channels on Core's event bus, scoped by dimension id (never a player or a position): nerologistics:shipments_delivered (rungs 1, 10, 100, 1000), nerologistics:drones_dispatched (100, 1000) and nerologistics:items_moved (10k, 1M, 100M). Each rung fires once per dimension for the life of the world.
  • Quest hooks nerologistics:hook/dashboard_badge and nerologistics:hook/cell_preset (player-scope record gates a quest reward may open). The first adds a cosmetic badge line to that player's Logistics Dashboard read-out; the second unlocks Save / Load buttons in the cell configuration screen for one saved partition + priority preset the player can stamp onto any storage cell. Neither gates anything.

Changed

  • Dashboard counters persist. The per-dimension throughput, shipping and drone totals now live in the world's saved data (nerologistics:logistics_counters, overworld data folder, guarded by the saved-data recovery ladder) instead of resetting on every restart. Still world data keyed by dimension; the opt-in per-player attribution is unchanged and stays in memory.

Privacy: the two quest perks are the only new stored personal data — a UUID-keyed entry holding two flags and the player's own cell preset, in nerologistics:quest_perks, never logged or shown to others, erased in full through Core's PlayerDataErasure. The gate rows live in Core's progression store. The port's "last operator" used for first_shipment is held in memory only and never written to disk. See PRIVACY.md.

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