NeroLogistics 0.6.0-beta.1 - NeoForge 26.1.2
Curse Maven Snippet
What's new
Quest-pack support and persisted throughput counters. Requires Neroland Core 1.15.0 (player-scope gates opened by UUID and sourced threshold crossings). No new required or optional mods.
Added
- NeroQuests quest pack. Ships chapter
nerologistics:supply_lines"Supply Lines" — 15 quests, from the first universal duct through controller, drive bay, cells, terminals, fluids, auto-crafting, drones, rail freight and the rocket cargo port, plus two server-wide "world log" quests — that appears in the quest book when NeroQuests is installed. Inert otherwise: plain data and lang keys in this jar, no dependency on NeroQuests in any form. nerologistics:first_shipmentgate (player scope, record only). Opened through Core for the player a rocket cargo port's accepted launch can be attributed to — the dispatcher under Nerospace routing, else the opt-in owner, else the player who last picked the destination on that port. Gates nothing.- World-log threshold channels on Core's event bus, scoped by dimension id (never a player or a
position):
nerologistics:shipments_delivered(rungs 1, 10, 100, 1000),nerologistics:drones_dispatched(100, 1000) andnerologistics:items_moved(10k, 1M, 100M). Each rung fires once per dimension for the life of the world. - Quest hooks
nerologistics:hook/dashboard_badgeandnerologistics:hook/cell_preset(player-scope record gates a quest reward may open). The first adds a cosmetic badge line to that player's Logistics Dashboard read-out; the second unlocks Save / Load buttons in the cell configuration screen for one saved partition + priority preset the player can stamp onto any storage cell. Neither gates anything.
Changed
- Dashboard counters persist. The per-dimension throughput, shipping and drone totals now live in the
world's saved data (
nerologistics:logistics_counters, overworld data folder, guarded by the saved-data recovery ladder) instead of resetting on every restart. Still world data keyed by dimension; the opt-in per-player attribution is unchanged and stays in memory.
Privacy: the two quest perks are the only new stored personal data — a UUID-keyed entry holding two flags and
the player's own cell preset, in nerologistics:quest_perks, never logged or shown to others, erased in full
through Core's PlayerDataErasure. The gate rows live in Core's progression store. The port's "last
operator" used for first_shipment is held in memory only and never written to disk. See
PRIVACY.md.
This mod has no additional files