NeroLogistics

Move it anywhere — ducts, wireless links, delivery drones and inter-dimensional rockets for the Neroland universe.

NeroLogistics

Move it anywhere — ducts, wireless links, delivery drones and inter-dimensional rockets for the Neroland universe.

NeroLogistics is the transport & automation mod of the Neroland ecosystem — the brain that moves items, fluids, energy and cargo around your base, across it without wires, by drone, and between dimensions. Wire up duct networks, link bases on a wireless channel, stock terminals from across a network, and ship cargo to the Nether (or another planet) by rocket.

Built on Neroland Core, so its energy, side-config, progression gates and data handling are shared with the rest of the lineup. (Early alpha — actively developed.)


What you can build

  1. Conduits. Item Ducts, Fluid Ducts and Energy Cables form per-dimension networks that rebuild incrementally as you place and break them. Each face speaks Core's side-config vocabulary (input / output / IO / disabled), and ducts carry per-face filters — by item, tag, mod, or full data-component (NBT).
  2. Wireless cargo. Wireless Cargo Terminals on the same channel link without any cable, moving items between bases for an energy cost.
  3. Storage request terminal. Aggregates everything on the attached network into one GUI and keeps a buffer stocked to your filter.
  4. Drones. A Drone Hub dispatches a hard-capped pool of delivery drones to terminals on its channel — point-to-point delivery with no infrastructure between.
  5. Create trains. A Train Cargo Interface presents your network to Create train load/unload — no hard Create dependency.
  6. Cross-dimension shipping. Rocket Cargo Ports launch cargo to a same-channel port in another dimension: slow, fuel-and-energy-hungry, and gated behind Core's orbit progression. Shipments never keep two dimensions chunk-loaded.
  7. Dashboard. A Logistics Dashboard reports network size, throughput, shipping queues and drone status at a glance.

Built for big bases

  • Performance-first — cached endpoints, incremental network rebuilds, per-tick transfer budgets, and hard caps on network size, drone pools and the shipping queue. Large networks degrade to higher latency, not lower TPS.
  • 🎛️ Tune or disable anything — per-medium throughput, ranges, energy costs, and master toggles for wireless / drones / cross-dimension shipping, all server-authoritative.

Privacy-first (POPIA / GDPR)

NeroLogistics stores no personal data by default — everything is keyed by block and dimension, never by player. Optional per-player throughput attribution is off by default, UUID-only when enabled, retention-pruned, and erasable through Core's shared data-erasure hook. Anonymous crash reporting is opt-out and carries only version strings — never names, UUIDs, IPs or world data. Full disclosure in PRIVACY.md.

Why it fits the ecosystem

  • 🧩 Built on Neroland Core — one energy type, one side-config system, one progression arc, shared c: tags. NeroLogistics ships in its own creative tab.
  • 🔌 Interoperates, never hard-depends — it discovers vanilla inventories, Nero machines, and (where present) Create and AE2 through Core capabilities and tags. Nerospace and Nerotech are optional: with them absent, NeroLogistics plays fully standalone (cross-dimension shipping even works between vanilla dimensions).

The NeroLogistics Team

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