Nemesis System [Neo/Fabric]

A Shadow of Mordor-style Nemesis System for Minecraft, optionally integrated with Eldritch Mobs.
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nemesis_system-1.4.1.jar

File namenemesis_system-1.7.1.jar
Uploader
palgaminghdpalgaminghd
Uploaded
Jul 30, 2026
Downloads
20
Size
70.7 KB
Mod Loaders
Fabric
File ID
8537987
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:nemesis-system-pal-1590589:8537987"

Learn more about Curse Maven

What's new

Changelog

  • Eldritch Mobs is now an optional dependency. Without it, hostile mobs are promoted by a gear-weighted chance and use the mod's own scaling and buffs; with it, its ranked mobs and modifiers are used as before.
  • Each player now has their own private Nemesis roster (previously shared across all players and per-dimension).
  • Fixed Nemeses that stopped spawning after reaching higher levels — a lost ambusher now correctly returns to hiding and can strike again.
  • Nemesis titles now evolve as a single name instead of stacking epithets. Milestones grant a matching signature ability — e.g. "Zog the Zombie" becomes "Zog the Undying" (regeneration) at level 5, "the Dread" at 8, and "the Overlord" at 10.
  • Added unique abilities (traits) that Nemeses gain as they level: Venomous, Vampiric, Frostborn, Berserker, Swift, Unbroken, Unyielding, Volatile, Caller, Elusive, Infernal, Withering, Hexer, Stormborn, Juggernaut, Plaguebearer, and Pouncer.
  • Cheat-death scars now set the Nemesis's title and grant a matching ability (e.g. "the Burned" → Infernal). Cheating death now happens only once per Nemesis.
  • Added a boss bar for every Nemesis at all levels, showing name, level, rank, and health.
  • Added Warband Politics — retreated Nemeses feud (one slays another and rises), form alliances, or grow stronger on their own, roughly every 30 minutes.
  • Added team-up ambushes, where allied Nemeses can attack you together.
  • Lower-level Nemeses now retreat far more often, while high-level ones stand and fight.
  • Leveling is much slower and now has a level cap — retreating no longer grants levels, and background level-ups are rarer.
  • Added dramatic death reactions (particles and sounds for cheating death vs. final death).
  • Added many more Nemesis names and greatly expanded, context-aware taunts.
  • /nemesis commands are now operator-only, with /nemesis reset all to wipe every online player's roster.
  • Removed the MoreMobVariants dependency.

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