Description
Natural Disasters: Cataclysm turns Minecraft into a dynamic disaster survival experience. Instead of playing a simple particle effect, every event has its own warning phase, cinematic atmosphere, physical forces, gameplay consequences and configurable interaction with the world.
Events are selected according to the player's environment. Ocean threats stay in the ocean, cave disasters target underground explorers, altitude events threaten elytra users, and the Nether and End have their own cataclysms. The natural event director prevents incompatible random disasters from starting at the same time.
Back up important worlds. Many disasters can permanently break or place blocks. Terrain damage can be disabled or limited in the configuration files.
35 disasters across every dimension
Overworld surface and ocean
- Earthquake
- Tornado
- Hurricane
- Sinkhole
- Landslide
- Flood
- Tsunami
- Undersea earthquake
- Submarine volcanic eruption
- Rip current
- Frozen ocean fracture
- Storm surge
Underground
- Cave collapse
- Gas explosion
- Rock burst
- Giant chamber collapse
- Stalactite rain
- Underground river rise
High altitude
- High-altitude thunderstorm
- Severe turbulence
- Meteor storm
- Volcanic ash cloud
Nether
- Magmatic rupture
- Lava surge
- Nether roof collapse
- Soul storm
- Magma geyser
End
- Void storm
- Island fracture
- Gravity anomaly
- End meteor storm
- Obsidian pillar collapse
- Dimensional fault
- Chorus storm
- End eclipse
More than random destruction
- Weighted categories make minor events more common and extreme cataclysms rare.
- Earthquakes use decimal magnitudes up to M10.0 and can create major fissures.
- Tornadoes and hurricanes use intensity categories with visible wind, debris, suction, lift and controlled player launching.
- Ocean events create currents, waves, temporary or permanent flooding and physical effects on boats and entities.
- Cave events use falling blocks and connected underground spaces to collapse or flood tunnels.
- High-altitude events interfere with elytra flight and punish exposed players.
- Nether and End events use dimension-specific terrain, atmosphere and hazards.
- Some disasters can intentionally trigger another event, such as an undersea earthquake producing a tsunami or a magmatic rupture producing a lava surge.
Survival tools and controls
The mod includes a dedicated creative tab with unique 32x32 invoker items for every disaster. It also adds a seismic analyzer for live earthquake readings and a craftable seismic alarm that warns nearby players before a scheduled quake.
Server operators can use /disaster commands to test specific levels, radii and
durations or stop all active events. Naturally generated events do not require
commands.
Configuration and performance
Natural Disasters: Cataclysm includes separate common and client configuration files. Server owners can control random event frequency, terrain damage, entity effects, block budgets and disaster-specific limits. Players can reduce camera movement and particle density through the client configuration.
Disasters do not intentionally force-load chunks. Events stop or suspend their world work when the required area is no longer loaded or observed.
Installation
- Install Minecraft 1.20.1.
- Install Forge 47.4.10 or newer in the 47.x branch.
- Place the mod JAR in the
modsfolder. - Install the same mod version on both the client and server.
- Use Java 17.
No additional mods or libraries are required.
Compatibility
- Minecraft: 1.20.1 only
- Mod loader: Forge
- Environment: client and server required
- Java: 17
- Languages: English, Spanish (Mexico), Spanish (Spain)


