Description
# NARUTO SHİNOBİ NATİONS
**Minecraft 1.20.1 | Forge 47.4.21 | Version 0.1 Beta | Singleplayer and Server Compatible**
---
## Since the xxx mod was removed from CurseForge, I changed the mod’s name to Naruto Shinobi Nations. From now on, I will continue developing the mod under this new name. In the future, I plan to add nation-based clans inspired by peoples such as the French, British, Germans, Russians, Turks, Arabs, Persians, and Chinese. However, these clans have not been created yet. The mod is currently in beta, so it may have many missing features, bugs, and unfinished elements.
This mod is also officially will publish on Modrinth under the same ( xxx / Naruto Shinobi Nations.) developer name. (also i have same pp)
Feel free to use anything I’ve made for this mod however you like, including the visuals and everything else. There’s no copyright or anything like that. Take care :)
# Naruto: Shinobi Nations
## Complete Beginner's Guide
This guide is written for players who have never used the mod before. It explains how to begin, how progression works, how to equip and cast jutsu, what every major technique does, and how the mod's clans, eyes, dimensions, weapons, NPCs, and special systems fit together.
> Current development version: **V0.1 Beta**
> Minecraft: **1.20.1**
> Mod loader: **Minecraft Forge**
Because this is a beta, balance values and visual effects may change in later versions.
---
## 1. What This Mod Changes
Naruto: Shinobi Nations turns Minecraft into a shinobi progression game. Your character can:
- belong to a shinobi clan;
- awaken one or more chakra natures;
- train Ninjutsu, Taijutsu, Dojutsu, Genjutsu, Fuinjutsu, Senjutsu, Medical Jutsu, Speed, and Jump;
- unlock jutsu by spending Jutsu Points;
- regenerate and spend chakra;
- equip techniques in a quick-access jutsu bar;
- awaken Kekkei Genkai such as Mokuton and Sharingan;
- activate special eyes;
- travel to the Shinobi World, Kamui Dimension, and other dimensions;
- fight or trade with Naruto-inspired NPCs;
- use ninja tools, legendary swords, and Flying Raijin markers.
Character progression is stored on the server. Your skills, chakra, unlocked jutsu, clan, natures, and equipped slots remain attached to your player.
---
## 2. Your First Minutes
### Step 1: Use the Shinobi Origin item
When a new character begins, they receive a Shinobi Origin item. Right-click it to reveal the character's starting clan and chakra natures.
Possible clans currently include:
- Otsutsuki
- Uchiha
- Senju
- Uzumaki
- Hyuga
- Lee
- Namikaze
- Kurama
The Otsutsuki clan is considerably rarer than the others.
You may begin with between one and five nature releases:
- Fire
- Water
- Earth
- Wind
- Lightning
Receiving many starting natures is less likely than receiving only one.
### Step 2: Open the Shinobi Profile
Press `H` to open the Shinobi Profile. This is the central progression screen. It displays:
- your clan;
- owned nature releases;
- owned jutsu and Kekkei Genkai;
- Skill Points and Jutsu Points;
- maximum chakra;
- rank and mission points;
- all trainable skills;
- the number of unlocked jutsu slots.
### Step 3: Train and unlock
Defeating living enemies normally grants:
- **1 Skill Point (SP)** for training attributes;
- **1 Jutsu Point (JP)** for unlocking techniques and progression features.
Use the `+` and `+10` buttons in the profile to train a skill. Clan multipliers can make one spent Skill Point grant two or three levels in favored skills.
### Step 4: Equip a jutsu
Most unlocked techniques are represented by jutsu items.
1. Select a slot on the right side of the screen with `Mouse 4` or `Mouse 5`.
2. Hold the jutsu item.
3. Right-click to assign it to the selected slot.
4. Right-click the same jutsu into that slot again to clear it.
5. With a jutsu selected, right-click while holding an empty hand or a non-jutsu item to cast it.
When the selected slot is empty, ordinary Minecraft right-click actions remain available.
---
## 3. Controls
| Control | Function |
|---|---|
| `H` | Open the Shinobi Profile |
| `Mouse 4` | Select the previous jutsu slot |
| `Mouse 5` | Select the next jutsu slot |
| `Right-click a jutsu item` | Assign or remove that jutsu from the selected slot |
| `Right-click with an empty hand or ordinary item` | Cast the selected equipped jutsu |
| `O` | Activate or deactivate the currently selected eye |
| `Shift + O` | Cycle through every eye type and eye stage you own |
| `Right Bracket` / the Turkish `Ü` key position | Open eye alignment and gameplay settings |
| `V` | Toggle Chakra Control movement |
| `K` | Activate Susanoo or advance to its next unlocked stage |
| `Shift + K` | Dismiss Susanoo |
| `X + 1` through `X + 0` | Use the corresponding Flying Raijin marker |
Key bindings can be changed in Minecraft's Controls menu.
---
## 4. Chakra
Chakra is the energy used by jutsu. The current and maximum values appear in the lower-left HUD.
- Base maximum chakra is 100.
- Every Ninjutsu level adds 5 maximum chakra.
- Some clans add extra chakra or improve chakra-related progression.
- Chakra regenerates automatically.
- Regeneration becomes much faster as maximum chakra increases.
- Extremely large techniques can consume chakra every second while active.
- A sustained jutsu automatically ends if the player can no longer pay its chakra cost.
Representative regeneration milestones include 20 chakra per second at 500 maximum chakra, 30 at 750, 40 at 1,000, 50 at 1,500, 60 at 2,000, 70 at 2,500, 80 at 3,000, 90 at 4,000, and 100 at 5,000. Higher-capacity late-game progression can extend this system further.
Unless a technique explicitly says otherwise, the caster is protected from their own jutsu projectile and player-centered explosion.
---
## 5. Skills
### Ninjutsu
Increases maximum chakra by 5 per level and serves as the primary requirement for elemental, Wood Release, gravity, and many advanced techniques.
### Taijutsu
Improves unarmed combat damage. Every 10 levels add half a heart of basic melee damage. High Taijutsu and Ninjutsu can also resist some non-targeted gravitational effects.
### Dojutsu
Controls progression into ocular techniques such as Byakugan, Mangekyou Sharingan, Rinnegan, Kamui, and advanced visual abilities.
### Genjutsu
Controls illusion techniques, especially Kurama and Uchiha mental abilities. Stronger Genjutsu techniques require greater investment.
### Fuinjutsu
Controls sealing and binding abilities, especially Uzumaki techniques.
### Senjutsu
Reserved for sage and nature-energy progression. Some future techniques may rely on it more heavily.
### Medical Jutsu
Increases maximum health. Every 10 Medical Jutsu levels add half a heart. Senju characters can specialize more deeply in Medical Jutsu than ordinary clans.
### Speed
Improves movement speed. It can be raised or lowered from the profile, but lowering it does not refund spent points.
### Jump
Improves jump power. It can also be lowered without refunding points. The mod prevents increased jump height from unfairly causing ordinary fall damage.
---
## 6. Clan Training Multipliers
Speed and Jump normally train at `2x` for all clans. Favored clan skills gain additional multipliers:
| Clan | Favored training |
|---|---|
| Hyuga | Dojutsu `2x`, Taijutsu `2x` |
| Lee | Taijutsu `3x` |
| Uchiha | Dojutsu `2x`, Genjutsu `2x` |
| Senju | Ninjutsu `2x`, Medical Jutsu `2x` |
| Uzumaki | Ninjutsu `2x`, Fuinjutsu `2x` |
| Otsutsuki | Ninjutsu `3x` |
| Kurama | Genjutsu `3x` |
| Namikaze | Uses the normal skill multipliers but has exceptional Speed and Jump limits |
For example, spending one Skill Point on a `3x` favored skill raises it by three levels.
---
## 7. Jutsu Points, Scrolls, and Slots
### Scroll progression
Right-click a nature, clan, Kekkei Genkai, Mangekyou, or Rinnegan scroll to unlock its next technique. Stronger techniques cost progressively more Jutsu Points. The scroll tooltip displays the next unlock and its JP cost.
If every technique in that scroll has already been learned, the scroll reports that all techniques are unlocked.
### Jutsu slots
Players begin with 3 slots and can unlock up to 20.
| Current range | Cost of the next slot |
|---|---|
| Before 5 slots | 50 SP + 50 JP |
| From 5 to 9 slots | 100 SP + 100 JP |
| From 10 to 19 slots | 200 SP + 200 JP |
### Additional natures
The **Random Nature** button costs 200 JP and grants one nature the player does not already own. A player cannot own more than all five current natures.
### Additional Kekkei Genkai
The **Random Kekkei** button costs 400 JP and only selects an eligible bloodline ability.
- Mokuton requires Senju, Water Release, and Earth Release.
- Sharingan-family progression requires Uchiha.
- Advanced eyes may require their preceding stages.
---
## 8. Chakra Control Movement
Press `V` to toggle Chakra Control.
While active:
- the player can run on water;
- the player can climb and run along walls;
- chakra is consumed while the movement system is being used;
- wall movement follows the wall plane instead of behaving like ordinary vertical flight.
Camera behavior for wall movement can be enabled or disabled in the settings screen opened with the Right Bracket / Turkish `Ü` key position.
---
## 9. Nature Release Jutsu
Every elemental technique requires its matching nature and must be unlocked in scroll order.
### Fire Release
**Burning Field**
Creates a broad empowered fire field while keeping the blocks immediately beside the caster safe. The field lasts about two minutes. The caster receives slightly longer fire resistance and is not harmed by their own field.
**Heatseeker Embers**
Launches multiple small homing fire projectiles at the living target under the crosshair. Each ember deals impact damage, applies light knockback, and ignites the victim.
**Dragon Flame Bullet**
Fires a heavy flame projectile in the aimed direction. It deals strong collision damage, produces a destructive impact, and leaves vanilla fire around the ground near the collision.
**Blazing Nova**
Releases fire projectiles in every direction around the caster. The expanding nova damages and pushes enemies, breaks terrain through multiple impacts, and ignites a large surrounding area.
### Water Release
**Water Blade**
Launches a fast cutting water projectile. It damages and slows the target.
**Water Wall I**
Creates a temporary wall of still, functional water. The water behaves like water for entities but does not spread like an ordinary placed source.
**Healing Mist**
Heals the caster and nearby allies and grants temporary regeneration. It requires Medical Jutsu rather than only Ninjutsu.
**Water Wall II**
Creates a larger and longer-lasting still-water wall than level I.
**Water Prison**
Targets a living entity and traps it inside a temporary shell of still water, heavily restricting movement until the prison ends.
**Water Wall III**
Creates the largest and longest-lasting version of the Water Wall.
### Earth Release
**Earth Armor**
Covers the caster in defensive earth chakra, granting absorption and damage resistance with a temporary movement penalty.
**Stone Wall I**
Raises a temporary wall made from stone.
**Stone Pillar**
Raises a temporary stone pillar at the aimed location. Targets caught above it are lifted and damaged.
**Boulder Shot**
Launches a heavy boulder that deals damage and strong knockback.
**Deepslate Wall II**
Raises a larger temporary wall made from deepslate.
**Earth Spike**
Erupts temporary stone and deepslate spikes around the aimed point, damaging and launching nearby enemies.
**Reinforced Wall III**
Raises the largest Earth Wall from reinforced deepslate.
### Wind Release
**Wind Jump**
Performs an immediate dash based on the movement keys currently being held. It can move forward, backward, or sideways, resets fall distance, and briefly stabilizes the landing.
**Wind Slash**
Launches a fast cutting blade of wind that damages and knocks enemies away.
**Wind Featherfall**
A toggle technique. While active, it continuously grants Slow Falling and consumes 5 chakra per second.
**Tornado Field**
Creates a tornado at the aimed location. It pulls, lifts, and repeatedly damages enemies caught inside.
**Rasengan**
Forms a rotating chakra sphere and drives it into the first enemy in the caster's path. It is a powerful close-range signature technique and requires Wind Release.
### Lightning Release
**Shock Touch**
Shocks a nearby target for heavy damage and applies Slowness and Weakness.
**Lightning Strike**
Calls a lightning bolt onto the aimed target or position and damages enemies around the impact.
**Thunder Aura**
Surrounds the caster with a timed electrical aura that repeatedly shocks nearby enemies.
**Chidori**
Charges the caster forward with concentrated lightning for a fast, armor-piercing strike. It requires Lightning Release.
---
## 10. Kage Bunshin no Jutsu
Kage Bunshin replaces the caster's previous shadow-clone group with a new group. The clones use the player's appearance and each has one eighth of the player's maximum health and attack damage.
| Level | Clones | Chakra cost | Ninjutsu requirement |
|---|---:|---:|---:|
| I | 2 | 2% of maximum chakra | 60 |
| II | 10 | 8% of maximum chakra | 150 |
| III | 50 | 15% of maximum chakra | 400 |
| IV | 200 | 70% of maximum chakra | 800 |
The percentage is calculated from maximum chakra, not current chakra. A player must have the full required amount available before casting.
---
## 11. Mokuton / Wood Release
Mokuton normally requires the Senju clan plus Water and Earth Release. Eligible starting characters may awaken it naturally, while eligible players can also obtain it through the Kekkei system.
**World of Trees Wall**
Raises a thick defensive wall of oak wood and leaves in front of the caster.
**Wood Clone**
Creates a wooden ally using the caster's appearance. A clone has one eighth of the caster's health and attack damage, lasts five minutes, and fights beside its owner. Up to 16 Wood Clones can exist at once.
**Tall Trees**
Rapidly grows tall trees around the caster.
**Tree Bind Flourishing Burial**
Targets a living entity and gradually grows a large irregular sphere of wood and leaves around it.
**Cutting Technique**
Projects a stream of sharp wood from the caster's arm. It tracks a target, deals heavy damage, and applies Slowness without creating a prison.
**Four-Pillar Prison**
Grows a dense, filled wooden prison around the targeted area.
**Wood Walk**
A toggle technique that consumes 40 chakra per second and continuously creates a 3x3 oak platform under the caster, allowing movement through open air.
**Wood Dragon**
Launches a wooden dragon that deals impact damage and creates a small block-breaking explosion. Damage to ordinary mobs restores chakra. Damage to players steals part of the victim's chakra.
**Nativity of a World of Trees**
Hold right-click to grow an enormous chaotic forest. Roots and giant trees begin growing together and continue only while the button is held. The immediate 3x3 area around the caster remains clear.
**Sage Art: Wood Release - True Several Thousand Hands**
Summons and controls a colossal wooden statue. Unlocking it costs 5,000 JP and requires 5,000 Ninjutsu plus 1,000 Medical Jutsu. Activation costs 10,000 chakra, followed by a drain of 1,000 chakra per second. The construct moves at a fixed speed, destroys obstacles in its path, shields the controlling player through its own hitbox, and launches Wood Dragons from its many arms toward the caster's most recent valid target.
---
## 12. Uchiha and Sharingan Progression
The basic Uchiha scroll progression is:
1. One-Tomoe Sharingan
2. Two-Tomoe Sharingan
3. Three-Tomoe Sharingan
4. Shuriken Prediction
5. Eye Contact Genjutsu
6. Great Fireball
7. Copy Jutsu
8. Mangekyou Sharingan progression
9. Rinnegan progression
### Tomoe passive bonuses
Each Sharingan stage retains the bonuses of the earlier stage and adds stronger perception and combat assistance. Later Mangekyou, Eternal Mangekyou, and Rinnegan stages keep the unlocked lower-stage benefits.
**Shuriken Prediction**
Throws three chakra-assisted shuriken. Their tracking improves while Sharingan is active.
**Eye Contact Genjutsu**
Requires active Sharingan and mutual eye contact. A valid target looking back at the caster is briefly disabled.
**Great Fireball**
Launches a massive piercing fireball. It damages and ignites every living entity it passes through. When it travels near the ground, it leaves a five-block-wide path of vanilla fire and does not create an impact explosion.
**Copy Jutsu**
Records the last eligible nearby jutsu and reproduces it once at reduced power. Ultimate abilities, eye controls, and special world-control techniques cannot be copied.
---
## 13. Mangekyou Sharingan Types
Mangekyou is not one universal power set. A player awakens one of four personal Mangekyou families. Every family can unlock the six Susanoo stages, but its unique techniques differ.
All Mangekyou techniques require an active Mangekyou, Eternal Mangekyou, or compatible Rinnegan. Most Mangekyou casts use a three-second preparation. Red particles around the eyes warn other players during this focus period. The target must still be correctly aimed at the end of the preparation.
### Obito-type Mangekyou
**Kamui Touch**
Teleports a living target into Kamui Dimension. The target must be almost directly beside the caster. The technique can also return a target from Kamui to its stored original dimension and position.
**Kamui Intangibility**
A toggle technique. The caster becomes only 20% visible, cannot attack or use other jutsu, takes no ordinary damage, and can move through blocks. A vulnerable copy of the caster appears at a fixed location in Kamui Dimension; damage dealt to that body is transferred to the real player. Activation costs chakra, it consumes 5 chakra per second, and one continuous activation can last at most five minutes.
**Long-Range Kamui**
Teleports the distant living target, projectile, kunai, or jutsu under the crosshair into Kamui Dimension after the focus period. Accurate aim must be maintained until the cast finishes.
**Kamui Dimension Travel**
A slot-compatible jutsu that moves the owner between Kamui Dimension and the previously stored world position.
### Sasuke-type Mangekyou
**Amaterasu: Ground**
After the focus period, creates a permanent 3x3 area of black fire at the aimed position. It spreads through flammable blocks such as wood, leaves, and wool and can destroy them. It does not spread through stone. The black fire does not extinguish naturally.
**Amaterasu: Target**
After the focus period, ignites the living target under the crosshair with black flame.
Sneak while using an Amaterasu technique to extinguish the Amaterasu fire created by that caster.
### Madara-type Mangekyou
**Izanagi**
A toggle state that consumes 100 chakra per second. If the player dies while it is prepared, Izanagi immediately restores the player at full health. Its activation has a 120-second cooldown.
### Itachi-type Mangekyou
**Tsukuyomi**
Locks the aimed target inside a red, dark illusion dimension for three minutes. Twenty separate groups of three victim proxies are arranged in the domain. In each group, two kunai-wielding copies of the caster attack one victim proxy every second, and damage to that proxy is transferred to the real victim. Tsukuyomi has a 120-second cooldown.
---
## 14. Mangekyou Blindness and Eternal Mangekyou
Ordinary Mangekyou use gradually damages the user's sight.
- The blindness timer advances only while Mangekyou is active.
- Closing the eye pauses the timer.
- Over 60 minutes of real active use, vision becomes progressively worse.
- At the end of the hour, the player can see very little.
The blindness can be permanently removed by using an **Open Eternal** item. This item can drop from important Uchiha characters such as Sasuke, Itachi, Obito, and Madara.
Right-clicking Open Eternal:
- consumes the item;
- awakens Eternal Mangekyou Sharingan;
- permanently removes Mangekyou blindness;
- announces the awakening in chat.
A normal player must awaken Eternal Mangekyou before Rinnegan can be activated, even if the player has enough Dojutsu.
---
## 15. Susanoo
Susanoo is not a jutsu item. Its six stages are unlocked one at a time through Mangekyou progression.
- Press `K` to activate stage I.
- Press `K` again to advance through unlocked stages.
- Press `Shift + K` to dismiss it.
- Mangekyou Sharingan, Eternal Mangekyou Sharingan, or Rinnegan must be active.
- Susanoo is hidden in first-person so it does not block the player's view.
- It is visible in third-person.
- The player is positioned at the correct height inside larger stages.
- Stage VI grants flight.
| Stage | Activation chakra | Chakra per second | Shield behavior |
|---|---:|---:|---|
| I | 650 | 8 | Basic skeletal defense |
| II | 900 | 16 | Stronger partial skeleton |
| III | 1,300 | 30 | Larger developed form |
| IV | 1,900 | 50 | Armored combat form |
| V | 2,800 | 80 | Major armored Susanoo |
| VI | 4,200 | 120 | Perfect form with flight |
Damage absorbed by Susanoo also drains chakra. Higher stages can absorb more damage per hit and do so more efficiently. If chakra reaches zero, Susanoo collapses.
---
## 16. Rinnegan Families
Rinnegan techniques require the correct Rinnegan progression and an active Rinnegan eye.
### Sasuke Rinnegan
**Amenotejikara**
Instantly swaps the caster's position with the aimed entity or hitbox-bearing object. It works with players, mobs, arrows, projectiles, and compatible jutsu entities.
**Amenominaka: Dimension Gate**
Opens a dimension-selection screen containing registered vanilla and modded dimensions. Selecting a destination creates a roughly two-block oval black portal two blocks in front of the caster. A paired portal appears in the destination dimension. The gate is public, bidirectional, and closes after 30 seconds. Sneak-cast the technique to close gates created by that player.
**Chibaku Tensei**
Creates a gravitational core, pulls exposed terrain and nearby living entities upward, and forms a dense spherical prison.
### Madara / Izanagi Rinnegan path
**Chibaku Tensei**
Creates the standard dense gravitational sphere.
**Shinra Tensei**
Releases an expanding oval and spherical repulsion wave around the caster. It throws enemies away, destroys surrounding terrain in a spreading wave, and grants Slow Falling for ten seconds.
**Shinra Tensei II**
A vastly larger repulsion technique with an 85-block horizontal radius, 30-block vertical reach, much greater damage and knockback, and a destruction budget of up to 96,000 blocks. It also grants Slow Falling for ten seconds.
### General advanced Rinnegan
**Chibaku Tensei II**
Creates a much larger and denser spherical prison with a wider terrain collection area. A directly selected primary target is always pulled. Other strong players may resist only when they are not the primary target.
---
## 17. Hyuga Jutsu
Hyuga and Otsutsuki characters can use Byakugan. Press `O` to open or close the selected eye and `Shift + O` to change stages.
**Byakugan I**
Grants night vision, reveals nearby living entities, and displays useful target information.
**Tenketsu Strike**
Performs a close palm strike that damages the target's chakra system and makes chakra recovery more difficult.
**Air Palm**
Launches a ranged chakra shockwave that damages and pushes its target.
**Kaiten Defense**
Creates a rotating pale-blue chakra hemisphere around the caster. It damages and repels nearby enemies and projectiles.
**Thirty-Two Palms**
Marks one target. Land 22 unarmed hits before the challenge ends to remove 35% of its chakra and reduce passive chakra regeneration by 30% for five minutes or until death.
**Byakugan II**
Keeps Byakugan perception and renders world blocks 50% transparent.
**Byakugan III**
Keeps Byakugan perception and renders world blocks fully transparent. It is intended for seeing entities through structures, not for highlighting ores or containers.
**Sixty-Four Palms**
Marks one target. Land 64 unarmed hits to empty all current chakra and stop passive chakra regeneration for five minutes or until death. Chakra stolen or granted by another direct mechanic can still be received.
---
## 18. Uzumaki Jutsu
**Chakra Chain**
Binds and pulls a target toward the caster. Sneak-cast to anchor the target instead.
**Seal Trap**
Places a temporary spiral trap that suppresses enemies entering its area.
**Life Force Transfer**
Uses Uzumaki vitality to restore the caster or an aimed ally over time.
**Adamantine Barrier**
Creates a durable defensive dome for the caster and nearby allies.
**Chakra Suppression Seal**
Launches a seal that sharply slows the victim's chakra regeneration and increases jutsu costs.
**Four Symbol Spiral Seal**
Creates a large control seal that pulls projectiles inward and suppresses jutsu within its area.
**Adamantine Chain Prison**
Locks a target to the ground with visible chains. Its base effect can last up to five minutes, while higher Ninjutsu dramatically reduces its cooldown.
---
## 19. Kurama Genjutsu
**Red Mist Genjutsu**
Creates a red-black illusion mist that obscures and disrupts enemies without covering the whole screen with a flat red overlay.
**Phantom Pain**
Damages and marks one target with illusory pain. Sprinting or attacking while marked causes additional punishment.
**Dream Bind**
Locks onto a target with visible illusion chains, restricts movement and jumping, slows chakra regeneration, and increases jutsu costs.
**False Reality Field**
Creates an illusion zone at the aimed location, confusing enemies without permanently changing real blocks.
**Mind Puppet**
Turns a targeted hostile mob against other creatures. Against a player, it applies mental pressure, Slowness, Weakness, and Nausea.
**Phantom Invasion**
Creates victim-only phantom attackers: two creepers, four zombies, four skeletons, two pillagers, and one vex. It also applies Blindness, Slowness, and Weakness.
**Nightmare Stage**
Creates a large nightmare domain that damages, controls, and confuses enemies. This exceptional technique has its own cooldown.
---
## 20. Otsutsuki Jutsu
Otsutsuki characters are rare, begin with all three Byakugan stages available, and specialize in Ninjutsu.
**Celestial Chakra Sight**
Reveals living entities, seals, portals, projectiles, and lingering jutsu energy.
**Black Receivers**
Launches chakra-suppressing black receivers. Landing several in a short time heavily binds the victim.
**Space Rift**
Teleports the caster to a safe aimed position. Sneak-cast can create a short-lived allied portal.
**Gravity Palm**
Repels nearby enemies. Sneak-cast reverses the force and pulls them inward.
**Chakra Absorption**
A toggle defense that absorbs incoming Ninjutsu only. Taijutsu, Genjutsu, swords, and ordinary physical attacks are not absorbed. When deactivated, stored techniques are released in the aimed direction at greatly increased power and size.
**Celestial Judgement**
Creates a large cosmic domain with lifting gravity and descending energy strikes.
Otsutsuki and Kamui-capable players can use `/jtp <x> <y> <z>` to teleport to coordinates. The command does not accept player selectors or entity targets.
---
## 21. Namikaze and Lee
### Namikaze
Namikaze characters receive Rasengan and ten Flying Raijin kunai when their clan is awakened. They have unusually high Speed and Jump limits.
### Lee
Lee characters specialize almost entirely in Taijutsu, training it at `3x`. Their Taijutsu limit is higher than that of ordinary clans.
---
## 22. Ninja Tools
**Shuriken**
A throwable blade that does not consume chakra.
**Kunai**
A standard throwable ninja weapon. Its base attack damage is 4 and its attack speed is 0.3.
**Explosive Kunai**
A throwable kunai that creates an explosion after impact.
**Flying Raijin Kunai**
Ten separately numbered teleport markers. A thrown marker travels almost straight for up to roughly 600 blocks before normal falling behavior takes over.
- Press `X + 1` through `X + 0` to use the matching marker.
- Teleporting costs 100 chakra.
- If the marker is still flying, teleporting moves the player to it and returns it to the player's hand.
- A marker can damage a living target and fall nearby.
- It can remain embedded in a struck block.
- Use the corresponding marker command while beside it to retrieve it.
---
## 23. Seven Swords of the Mist
**Samehada**
Drains up to 25 chakra from the struck target and restores 10 chakra to the wielder. Its right-click ability performs a stronger chakra-feeding action.
**Kubikiribocho**
Weakens and launches enemies. Killing a target restores two hearts. Its right-click action performs a heavy execution-style cleave.
**Kiba**
Deals bonus lightning damage and can paralyze targets. Right-click releases a lightning-based sword technique.
**Hiramekarei**
Stores up to five charges through combat. Right-click converts stored energy into a chakra wave.
**Kabutowari**
Breaks through armor and applies powerful knockback. Right-click performs an armor-crushing strike.
**Nuibari**
Binds struck targets for five seconds. Right-click performs a stronger pin lasting about eight seconds.
**Shibuki**
Creates controlled explosive attacks while protecting its wielder from the sword's own blast. Right-click triggers its explosive technique.
---
## 24. Dimensions
### Shinobi World
The Shinobi World contains the imported shinobi map and continues with ordinary terrain generation beyond the map boundary.
- Use the travel button in the settings screen to move between the Overworld and Shinobi World.
- The system remembers the last position in each world.
- Naruto NPCs naturally spawn only in Shinobi World.
- Vanilla mobs do not naturally spawn there.
- Spawn eggs and commands can still create any allowed entity manually.
### Kamui Dimension
A dark dimension made from dense, irregular obsidian columns. Kamui techniques send targets, projectiles, and vulnerable Kamui bodies there.
### Tsukuyomi Dimension
A red and dark illusion space used only during Tsukuyomi. Damage dealt to the arranged victim proxies is transferred to the trapped player.
### Other dimensions
Amenominaka: Dimension Gate discovers registered vanilla and modded dimensions dynamically, so compatible dimensions can appear in its selection interface.
---
## 25. NPCs, Factions, Ranks, and Ryo
The mod contains many Naruto-inspired characters, ordinary shinobi ranks, missing-nin, and faction groups.
- Friendly characters do not attack unless provoked.
- Akatsuki and hostile missing-nin may attack players.
- Members of the same faction avoid fighting each other, even after accidental friendly fire.
- Attacking one allied faction member can cause nearby allies to defend them.
- Important named characters are intended to be unique or unusually rare.
- Characters use abilities related to their anime roles and power levels.
Players can earn and spend **Ryo**. Shinobi merchants can sell technique scrolls, ninja tools, compasses, and progression items. Rank and Mission Points represent advancement from Academy Student toward higher shinobi ranks.
The hostile shinobi natural-spawn setting can be changed from the settings screen.
---
## 26. Eyes and Eye Alignment
Open the eye settings screen with Right Bracket / the Turkish `Ü` key position.
The screen allows you to:
- move rendered eye textures left, right, up, or down;
- change eye scale in 0.25-pixel steps;
- enable or disable wall-running camera behavior;
- change gameplay and world-travel settings.
Eye textures appear on the player's model only while the eye is active. Eye techniques do not add an intrusive colored full-screen glow.
---
## 27. Useful Commands
### Recover unlocked jutsu items
If an unlocked scroll or jutsu item is lost after death, use:
```text
/naruto_shinobi_nations recoverjutsus
```
This restores missing items for techniques the character already owns. It does not grant unearned abilities.
### Coordinate teleport
For an Otsutsuki or a player with Kamui:
```text
/jtp <x> <y> <z>
```
Only numeric coordinates are accepted.
### Administrative unlock commands
With cheats or operator permission, the mod provides commands for:
- Skill Points;
- Jutsu Points;
- clans;
- nature releases;
- Kekkei Genkai;
- all jutsu;
- all Mangekyou types;
- individual Mangekyou types;
- complete progression testing.
Use command suggestions in chat to view the exact available subcommands.
---
## 28. Common Problems
### Right-click does not place a block or eat food
Check the selected jutsu slot. If it contains a jutsu, right-click is reserved for that technique. Select an empty slot to restore ordinary right-click behavior.
### A jutsu says no target was found
Keep the crosshair on a living target. Mangekyou techniques must still be aimed correctly after their three-second preparation, not only when the cast begins.
### A Mangekyou or Rinnegan jutsu will not cast
Activate the appropriate eye with `O`. Rinnegan normally also requires Eternal Mangekyou progression.
### A scroll will not unlock the next technique
Read its tooltip. You may be missing JP, the required clan, a nature release, a Kekkei Genkai, or a skill threshold.
### My chakra is not regenerating
Check whether a sustained jutsu, Byakugan, Sharingan, Wood Walk, Wind Featherfall, Susanoo, Kamui Intangibility, Izanagi, or another toggle is still active. Enemy seals and Gentle Fist effects can also suppress regeneration.
### My old jutsu item disappeared
Registry changes during beta development can remove obsolete items. Use the recovery command to restore currently valid unlocked items.
### The first use of a large technique causes a short freeze
Very large terrain techniques may generate many blocks, entities, particles, or model resources on their first use. Later casts may be smoother after resources are loaded. Lower particle settings and view distance if necessary.
---
## 29. Recommended Beginner Route
1. Use the Shinobi Origin item.
2. Open the profile with `H`.
3. Learn your clan's favored skills.
4. Train Ninjutsu for a larger chakra pool.
5. Unlock the first jutsu from one of your nature scrolls.
6. Equip it in one of the three starting slots.
7. Earn SP and JP through combat.
8. Buy more slots only when your first three become crowded.
9. Add another nature before buying a random Kekkei Genkai unless your current build already meets a bloodline's requirements.
10. Visit Shinobi World when you are ready to meet shinobi NPCs, trade for tools, and pursue stronger progression.
---
## 30. Final Notes
Naruto: Shinobi Nations is designed around building a personal shinobi rather than receiving every ability immediately. Clan multipliers, chakra natures, Kekkei Genkai eligibility, eye families, skill requirements, and scroll order are all meant to make characters different from one another.
Experiment with combinations, read every scroll and item tooltip, and keep at least one empty jutsu slot available when you need normal Minecraft right-click controls.



