naruto_shinobi_nations-1.2.0.jar
Curse Maven Snippet
What's new
Naruto: Shinobi Nations 1.2.0 — changes since 1.1.0
Server and clients must all update to 1.2.0 together (the network protocol changed).
New clans
Nara Clan (shadow techniques)
- Shadow Imitation: hold right-click to steer your shadow along the ground. It wraps around whoever it touches, and they copy every move you make, jumps included. Range can stretch up to 5x, but the farther it goes, the more chakra it costs.
- Shadow Sewing: black shadow needles that fly at enemies and pin them in place.
- Shadow Neck Bind: on/off. While on, it chokes everyone your shadows are holding.
- Shadow Circle: a shadow disc that holds every enemy inside it. Shift + right-click grows it to 3 / 5 / 10 blocks.
- Shadow Threads 10 / 15 / 20 / 50: a separate shadow goes after each of the nearest 10 / 15 / 20 / 50 enemies.
- The chakra a hold costs depends on how your chakra compares to the target's.
Aburame Clan (insect techniques)
- You carry a bug hive in your body. Bugs regenerate over time, and your bug count shows on the HUD and on the H screen.
- Insect Dome: a bug shield around you. Members of your village can step inside. Shift + right-click makes it 2x, 3x… bigger, which takes more bugs.
- Insect Wave: on/off. A half-dome wave of bugs hovers where you look and follows your view. Swing it fast and it hits and knocks back whatever it passes through. It also works as a shield against projectiles and jutsu. Shift + right-click cycles 3 sizes.
- Bug Ram: 2,000 bugs charge each target.
- Medical Bugs: bugs heal you and your allies and make negative effects wear off faster.
- Game Optimization (OP only): you can change how many insects are drawn and how big they look. This is visual only; gameplay is not affected.
Yamanaka Clan (mind techniques)
- Mind Body Switch: your spirit leaves your body and flies straight ahead, unseen, up to 50 blocks.
- On a player: you take over their body. You play as them with your normal controls, using their inventory, jutsus and chakra, while they can only watch. Press G to return to your body.
- On mobs and NPCs: you control them.
- Any damage to the body you control hits your real body too.
- Telepathy: while it is on, you can talk straight into other players' minds.
/telepathy message <player> <message>talks to one player./telepathy clan <message>talks to the Yamanaka of your village./telepathy consent everyone|<yamanaka> open|closelets other players open or close their mind to you. Forcing your way into a closed mind costs extra chakra.
- Mind Disturbance: needs 5x the target's chakra. For up to 120 seconds, the target attacks its own allies.
- New logos for the Nara, Aburame and Yamanaka clans, in the inventory and on the H screen.
NPCs
- NPCs now use GeckoLib animations: idle, walk, run, melee, hand seals and casting poses.
- Broken NPC skins were repaired, and the flat, ugly ones were redrawn (Kushina, Danzo, Hiashi, Yamato, Yugao, Shikamaru…).
- Every NPC now uses element jutsus that match their nature (fire, water, wind, earth, lightning).
- Every NPC also has its own signature jutsu (Sasuke's Kirin, Kakashi's Purple Lightning, Gaara's Absolute Sand Shield, Might Guy's Dynamic Entry…).
- Send your shinobi on missions: pick squad members on the B screen and press Mission. They come back after a while with rewards. The higher their rank, the longer the mission, and the more members you send, the better the chance of success.
- All mobs and NPCs, including other mods' mobs, now have chakra (10 per heart), so chakra-draining jutsus work on them too.
Other changes
- Hand seals: while seals are being made, you can pick another slot's jutsu and it cancels the old seals. New hand seal for Yamanaka's mind techniques.
- Medical Jutsu: maximum health is no longer stuck at 1024 (512 hearts). The health bonus now keeps growing with high Medical Jutsu.
- Health bar: armor no longer covers the hearts. Poison, wither, freezing, hardcore and golden absorption hearts now show.
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