MoreMcmeta
Animate almost any texture with more options.
This means:
- more possibilities for resource packs
- a familiar animation format
- not invasive—better compatibility with other mods
What Can I Do With MoreMcmeta?
You can animate almost any texture in the game, including armor, mob, and GUI textures. Textures from other mods that use Minecraft's default texturing process work as well. As of version 3.0.0, you can synchronize any animation to the world's current day time with the daytimeSync
parameter.
The Animation Format Guide has a full list of textures and explains all of the parameters MoreMcmeta supports in detail.
MoreMcmeta is a client-sided mod, so you don't need to install it on a server.
MoreMcmeta on Forge
A Forge version of MoreMcmeta is available at its CurseForge page.
Download
I am not responsible for any viruses, malware, etc. that may afflict your computer if you download from other sites.
Please help StopModReposts. Avoid reposting sites to protect yourself from malicious downloads, and ensure developers receive proper compensation for their hard work.
Install
- Download and install Fabric.
- Create an installation and select the Fabric version in the Minecraft launcher.
- Download MoreMcmeta and the Fabric API.
- Place the MoreMcmeta and Fabric API
.jar
files in your Fabric installation'smods
folder. There are no dependencies besides the Fabric API. - Use the trial resource pack to see examples of animated textures.
- If you're making your own textures, it's recommended you read the Animation Format Guide. In particular, you need to use the
.moremcmeta
extension instead of the.mcmeta
extension.
Animation Format
See the Animation Format Guide for .moremcmeta
file guidelines.
Troubleshooting
See the Troubleshooting Guide.
Suggestions and Bug Reports
Use the issue tracker for all suggestions and bug reports. Please include applicable screenshots and example textures/.moremcmeta
files.
Suggestions that break compatibility with the default animation format will not be accepted. However, suggestions that improve the default animation format with backwards-compatibility will be considered.
does this support 1.19.2 and if not, can you add 1.19.2 support?
In reply to megablob1237:
v1.19-3.0.5 (note: 1.19, not 1.19.3) works on 1.19.2. Technically, 1.19.3-3.0.6 is the latest MoreMcmeta version (released today and currently under review by CurseForge). It's a minor compatibility fix, and you should be fine to use 1.19-3.0.5. If you run into a bug, please try to test it on 3.0.6 before you report an issue.
I don't plan to backport 3.0.6 and future 1.19.3 versions to 1.19.2 at this time, as I generally always develop for the latest minor version. However, the 1.19.3 release is a bit unusual in that Mojang made significant code changes in a minor version release. If a serious issue comes up in 3.0.5 and a lot of mods still haven't updated to 1.19.2, there might be a backport (or backports) to 1.19.2.
In reply to soir20:
aight
Is it possible to make this work with optifines or entity texture features random mobs textures? For example, a zombie with no name has the default zombie texture, but then a zombie named "fire zombie" has the animated lava/fire texture? I have tried a few variations and combinations of different mods to get this to work and it seems to ignore the moremcmeta file every time.
In reply to Lubcubs_Gaming:
Currently, OptiFine/Random Mobs texture features won't work with MoreMcmeta and vice versa. Support for OptiFine textures would be included in the 4.0 update of MoreMcmeta.
(I haven't looked at the Random Mob Textures mod specifically, but the point of 4.0 is to build a foundation that makes it easier for me to add compatibility features like this. If not supported in 4.0, Random Mob Textures support would probably be added later.)
In reply to soir20:
Awesome, excited to see the 4.0 update :)
If I've got an optifine-based resource pack, can I simply rename .mcmeta files to .moremcmeta and have them work? Or does optifine also introduce new animation stuff that doesn't work with MoreMcmeta formatting?
In reply to LucyValeheart:
.mcmeta files are always valid .moremcmeta files (so you can rename them). However, I believe OptiFine uses a different format for animations--if you are talking about those .properties files, simply renaming them won't work. I've recently been doing some work to allow the MoreMcmeta loader to work with other formats, though I don't have an ETA for when that would be completed. It would be part of the v4 update.
In reply to soir20:
Gotcha; they're marked as .mcmeta file extensions, but they likely are doing some stuff enabled specifically by optifine. Thanks for the reply; lookin forward to that potential future update in that case, haha
In reply to LucyValeheart:
One way you can tell for sure is to check against the animation format guide--if the examples in the doc are completely different from what you see in the .mcmeta files, then renaming probably won't work.
Is there any sample RP that already implement this? thx
In reply to ArdissaPS:
Yes, there is a demo resource pack.
In reply to soir20:
I mean any texture pack that are not demo.
In reply to ArdissaPS:
There are several projects that have MoreMcmeta listed as a dependency--most of these seem to be other mods or mod packs. I know the Warden Loot mod specifically includes some animated textures.
There was one resource pack I saw that was released on a different site, though it was in a different language, and I don't have the link anymore. I've seen a few references online to people creating packs, but I unfortunately haven't seen links to them posted.
In reply to soir20:
Your mod are good, just need some rp that take advantage that but I can't find any.
In reply to ArdissaPS:
I'm glad you like the mod! I checked a few of the modpacks and didn't see resource packs included, unfortunately. I hope people upload the packs they create with this to CurseForge.
Ok so I'm back any updates on the program?
In reply to amogus9000:
I left an update in your DMs.
Here is about 62 seconds of the video converted into more mcmeta: https://docs.google.com/document/d/1cJYkEKwLNZ5nwupU7i3dIocmPF1_DJRu4tQ-BuLkguk/edit?usp=sharing, or if you want to download it: https://www.dropbox.com/s/vg4mffs87kp5s5x/rickroll.png?dl=0
In reply to amogus9000:
I already received the DM. As I said, I have been busy the past few days; I will take a look when I am able.