MobHealth 2.5.2 / MC 26.3
Curse Maven Snippet
What's new
A modern NeoForge rewrite of the classic MobHealth plugin. When you damage a mob, MobHealth shows the damage dealt and the mob's remaining health.
Four Minecraft versions — pick the jar that matches yours.
| Minecraft | NeoForge | Java | File |
|---|---|---|---|
| 1.21.11 | any 21.11 | 21 | mobhealth-2.5.2+mc1.21.11.jar |
| 26.1.2 | any 26.1 | 25 | mobhealth-2.5.2+mc26.1.2.jar |
| 26.2 | any 26.2 | 25 | mobhealth-2.5.2+mc26.2.jar |
| 26.3 | any 26.3 | 25 | mobhealth-2.5.2+mc26.3.jar |
Drop the jar into your mods/ folder (client and/or server). Works server-only, client-only, or both.
Vanilla clients are no longer kicked
With MobHealth on the server alone, a player joining from an unmodified vanilla client could be dropped on login with "Invalid player data" — the opposite of what the mod promises. The server was sending MobHealth's own packets (the graphical-bar settings, damage numbers and toasts) to clients that had never agreed to receive them, and NeoForge refuses that by throwing. The same fault could also break damage handling when a vanilla player stood near a hit, and made /mobhealth reload fail while a vanilla player was online.
Those packets now go only to players who have MobHealth installed. Vanilla players get the modes that were always meant for them — chat, action bar, nameplate and boss bar — and modded players get everything, as before. No config changes.
Tested with a vanilla 1.21.11 client joining a dedicated server: login, combat with toasts and damage numbers enabled, and /mobhealth reload with the vanilla player online.
Smaller changes
/mobhealth toggleno longer lists "chat & boss bar" as the modes it hides — it had been hiding toasts, the action bar and damage numbers too. It now names only the one thing it cannot hide: the nameplate.- The startup log names the exact build that ran, e.g.
MobHealth 2.5.2 (build 1a2b3c4d on main, …). If you report a bug, that line helps.
Everything else
Unchanged from 2.5.1. Seven display modes — chat, action bar, toast, nameplate, boss bar, graphical bars, and floating damage numbers — with per-group and per-entity targeting; four of them work for vanilla clients with the mod on the server alone.
26.3 added 2026-09-29 — the same 2.5.2 code, built for Minecraft 26.3 (NeoForge 26.3.0.33-beta and later).
⚠ The 26.x jars have had far less play-testing than the 1.21.11 one. They carry the identical fix. If something looks wrong, please open an issue.
See the README for the full settings reference and recipes.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
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