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Mob Spawner Control Continued

Spawners wear out after a set number of mobs (100 by default), then break or switch off. Choose the drops, spawn rate and conditions. Continuation of Mob Spawner Control for 26.3 and 1.21.4 to 1.21.11, Fabric and NeoForge.

Credits and licence. This project is a derivative of Mob Spawner Control by Pyrofab (Ladysnake), which is open source under the GNU General Public License version 2 (original source). This version is also GPLv2: the licence text and a notice of every change ship inside the jar, and the full source of every file is at https://actuallyop.com/sources. The original author is not involved.

How it differs from the original: the original stops at Forge 1.12.2; this one is rewritten for Minecraft 1.21.4 to 26.3 on Fabric and NeoForge. It fixes the original's per-mob loot lists (they never applied), saves each spawner's count in its block data, uses a properties file instead of the Forge config, and leaves out the custom spawner blocks and the in-game config screen, which need a client mod. The full list is under "What changed from the original" below.

Runs on: Minecraft 26.3 on Fabric, and 1.21.11, 1.21.10, 1.21.8, 1.21.5 and 1.21.4 on Fabric and on NeoForge. Fabric files need Fabric API. Older versions: the original Mob Spawner Control covers Forge up to 1.12.2. Each file was tested on a real dedicated server, next to a control boot without the mod.

Mob spawners that never run out make XP farms too easy. With this mod a spawner wears out: after a set number of mobs (100 by default) it breaks, or switches off and smokes if you prefer. You also choose the experience and items a broken spawner drops, can make spawners torch-proof, and can change the experience and drops of the mobs spawners make.

Drop the jar in mods/ on the server; players install nothing and join with a normal client.

This is a continuation of Mob Spawner Control by Pyrofab (Ladysnake) (about 26 million CurseForge downloads, last released for 1.12.2 in 2019), ported to current versions with full credit; the original author is not involved. Original project: https://www.curseforge.com/minecraft/mc-mods/mob-spawner-control

The config, config/spawnercontrol/spawnercontrol.properties

The original's settings, with the same names and defaults. Lists are separated by ;. Apply changes with /spawnercontrol reload.

  • alterVanillaSpawner (true): false leaves spawners as in vanilla
  • mobThreshold (100): mobs a spawner may spawn over its lifetime. incrementOnMobDeath (false): count its mobs when they die instead
  • breakSpawner (true): false keeps a used-up spawner in the world, switched off and smoking
  • spawnRateModifier (1.0): multiplies the spawner's spawn delays with every mob (2.0 doubles them each time)
  • xpDropped (15) and randXpVariation (15): experience from a broken spawner, xpDropped plus two random amounts up to randXpVariation
  • itemsDropped: items a spawner drops when a player breaks it, modid:item(:count(:meta(:chance)))
  • spawnConditions.forceSpawnerMobSpawns: hostile mobs from spawners skip their light and block checks, so torches no longer switch a spawner off; spawnConditions.checkSunlight (true) still keeps them out of daylight under open sky; spawnConditions.forceSpawnerAllSpawns does the same for every mob. Mobs never spawn inside walls
  • mobLoot.defaultValues.* (xpMultiplier, flatXpIncrease, removeAllItems, removedItems, addedItems) for every mob from a spawner, and per-mob lists: mobLoot.xpMultipliers (minecraft:blaze:2.0:3), mobLoot.itemDropRemovals (minecraft:blaze,minecraft:blaze_rod), mobLoot.itemDropAdditions (minecraft:skeleton,minecraft:bone:1:0:0.5)

Commands for operators (new): /spawnercontrol info x y z (how many mobs a spawner has used, of how many), set x y z count, reset x y z, and reload.

What changed from the original

  • Fixed: the per-mob loot lists never worked in the original (it compared an entity's namespace with its path the wrong way round, and two lists failed on loading); they now apply as described
  • Removed: the custom spawner blocks (customSpawners), which need a client mod and textures, and the in-game config screen. Spawner minecarts and trial spawners are not affected, as before
  • Settings are a properties file instead of a Forge config; item metadata in entries is read and ignored
  • The count is saved with the spawner (spawnercontrol:SpawnedMobsCount in its block data)

What the tests showed on each file, against a control boot where a spawner kept spawning and a lit one spawned nothing: a new spawner counted every mob it spawned; with mobThreshold 8 it broke after exactly eight mobs, and with breakSpawner false it stayed and stopped at eight until /spawnercontrol reset; spawnRateModifier 2.0 doubled the delays with every mob; incrementOnMobDeath counted nothing while the mobs lived and every death after; forceSpawnerMobSpawns made a lit spawner spawn zombies but left animals alone, forceSpawnerAllSpawns let pigs out of a dark stone room, checkSunlight kept zombies off an open spawner at noon until it was set to false; a player breaking a spawner got exactly xpDropped 40 and the two diamonds from itemsDropped, never the 0% item; blazes from a spawner gave 23 experience each with xpMultiplier 2.0 and +3, two diamonds each, and no blaze rods, while a blaze that was not from a spawner kept its 10 experience; the count survived a restart; alterVanillaSpawner false let a spawner run past its limit; a player who is not an operator could not use /spawnercontrol. An operator joined with a vanilla-protocol client throughout.

Not tested: singleplayer and a real game client (the smoke of a switched-off spawner is sent, not seen); spawners in structures players find (only placed ones); other people's mods alongside; the Nether and the End.

Licence. GPL-2.0, as the original's licence file and store page say. The GPL text and a notice listing every change are inside the jar, and the source of every build, with its build scripts, is in the -sources.jar next to it: https://actuallyop.com/sources

Compatibility: Minecraft 26.3 (Java 25) with Fabric Loader and Fabric API, and 1.21.4 to 1.21.11 (Java 21) with Fabric Loader and Fabric API or with NeoForge; pick the file for your version and loader. Do not install it next to the original.

Found a bug or want a feature? Comment here and I will answer.

More free tools: actuallyop.com

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