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Mob Settings

Configure drops, natural spawns, attributes, experience, despawn ranges and spawn light levels for vanilla and modded mobs, with an in-game config editor.
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Mob Settings 1.1.1 for NeoForge 26.3

File namemobsettings-26.3-1.1.1-neo.jar
Uploader
sokratis12GRsokratis12GR
Uploaded
Nov 2, 2026
Downloads
17
Size
78.1 KB
Mod Loaders
NeoForge
File ID
9408428
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:mob-settings-247819:9408428"

Learn more about Curse Maven

What's new

New features

  • Per-dimension spawn rules: addSpawns and removeSpawns now take a dimension after the entity, so the same biome can be configured differently in each dimension (e.g. a modded dimension that reuses vanilla biomes).
    • Format: entity_id|dimension_id|biome|weight|min_group|max_group and entity_id|dimension_id|biome or entity_id|dimension_id|biome|percent.
    • Use * as the dimension for every dimension. Old lines without a dimension still work and apply to every dimension; the config screen upgrades them when you edit them.
    • Example: minecraft:blaze|minecraft:the_nether|minecraft:nether_wastes|10|1|3
  • Biome tags: anywhere a biome is asked for, a biome tag works too, e.g. #minecraft:is_nether or #c:is_forest. The config screen lists the available tags after the biomes.

Changes

  • Remove runs before add: removeSpawns now runs before addSpawns, so your own added spawns are never removed. *|*|* plus a few addSpawns lines leaves only those mobs spawning. removeDrops already ran before extraDrops; both are now listed in that order in the config file and screen, with comments explaining it.
  • Rules for every dimension are applied first; rules for one dimension are applied on top of them, removing before adding as well.
  • A line for a specific mob now wins over a * line in attributeOverrides (same attribute) and despawnRanges, regardless of order.
  • Invalid config entries are logged as a warning with the reason, instead of being skipped silently.
  • Config rules are parsed once per config load instead of on every drop, spawn and despawn check.
  • The entry editor fits rules with many fields on smaller screens.

Fixes

  • Raising minecraft:max_health with attributeOverrides now spawns mobs at full health instead of their old maximum (e.g. 20/40).

Notes

  • Spawn rules for one dimension only apply to spawning after chunks generate, since a biome can be shared by several dimensions. Rules for every dimension (*) also affect animals placed during chunk generation.
  • Spawn rules for every dimension don't affect structure spawns (fortresses, ocean monuments, witch huts, pillager outposts); rules for one dimension do. Neither affects spawner blocks.
  • removeDrops also removes equipment and items a mob picked up.

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