Mob Settings 1.1.1 for NeoForge 26.3
Curse Maven Snippet
What's new
New features
- Per-dimension spawn rules:
addSpawnsandremoveSpawnsnow take a dimension after the entity, so the same biome can be configured differently in each dimension (e.g. a modded dimension that reuses vanilla biomes).- Format:
entity_id|dimension_id|biome|weight|min_group|max_groupandentity_id|dimension_id|biomeorentity_id|dimension_id|biome|percent. - Use
*as the dimension for every dimension. Old lines without a dimension still work and apply to every dimension; the config screen upgrades them when you edit them. - Example:
minecraft:blaze|minecraft:the_nether|minecraft:nether_wastes|10|1|3
- Format:
- Biome tags: anywhere a biome is asked for, a biome tag works too, e.g.
#minecraft:is_netheror#c:is_forest. The config screen lists the available tags after the biomes.
Changes
- Remove runs before add:
removeSpawnsnow runs beforeaddSpawns, so your own added spawns are never removed.*|*|*plus a fewaddSpawnslines leaves only those mobs spawning.removeDropsalready ran beforeextraDrops; both are now listed in that order in the config file and screen, with comments explaining it. - Rules for every dimension are applied first; rules for one dimension are applied on top of them, removing before adding as well.
- A line for a specific mob now wins over a
*line inattributeOverrides(same attribute) anddespawnRanges, regardless of order. - Invalid config entries are logged as a warning with the reason, instead of being skipped silently.
- Config rules are parsed once per config load instead of on every drop, spawn and despawn check.
- The entry editor fits rules with many fields on smaller screens.
Fixes
- Raising
minecraft:max_healthwithattributeOverridesnow spawns mobs at full health instead of their old maximum (e.g. 20/40).
Notes
- Spawn rules for one dimension only apply to spawning after chunks generate, since a biome can be shared by several dimensions. Rules for every dimension (
*) also affect animals placed during chunk generation. - Spawn rules for every dimension don't affect structure spawns (fortresses, ocean monuments, witch huts, pillager outposts); rules for one dimension do. Neither affects spawner blocks.
removeDropsalso removes equipment and items a mob picked up.
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