Mobs Settings
This mod allows you to customize the vanilla mobs settings.
Features
* Add mob drops to the specific mob via the config file
Example:
bat { # Add How many Mob drops the Mob "Bat" will drop when killed I:batAmountMobDrops < 1 //this will make it drop 1 dirt block 3 //this will make it drop 3 rotten flesh 0 //this will make it drop 0 stone blocks, which basically prevents it from dropping or drops nothing > //each line equals each line of drop added in batMobDrops<> # Add Mob Drops to the Mob "Bat" # Example: "minecraft:dirt" S:batMobDrops < minecraft:dirt //adds a dirt block to the drop list minecraft:rotten_flesh //adds a rotten block to the drop list minecraft:stone //adds a stone block to the drop list > }
* Add Mob Spawns to the specific mob via the config file
Example:
bat {
# Add the biome id that the Mob "Bat" will spawn in
I:batAddedSpawnBiomeNames <
minecraft:beach // Adds Biome with the name minecraft:beach to the spawn list for the mob Bat
>
# Add the max amount of the Mob "Bat" that will spawn in the biome
I:batMaxSpawns <
3 // The max amount of spawned mobs per spawned time that have the possibility to spawn
>
# Add the min amount of the Mob "Bat" that will spawn in the biome
I:batMinSpawns <
1 // The Min amount of spawned mobs per spawned time that have the possibility to spawn.
>
# Add the biome id that the Mob "Bat" wont spawn in
I:batRemovedSpawnBiomeNames <
minecraft:beach// Removes the biome with the name minecraft:beach from the spawn list for the mob Bat
>
# Add weighted probabilities to the Mob "Bat"'s spawn rates
I:batWeightedProbs <
10 // Makes the mob have 10 spawn probability for each spawn time.
>
}
List of all Minecraft Biome Registry names: https://ftb.gamepedia.com/Mob_Settings/Biomes
* More Features Coming Soon
1.16.1 pls
Modded mobs?
Hello!
I am just trying to radically increase the mob spawns and I have used the "INCREASEMOBS" mod but I think that yours will be more stable and less laggy since it actually is using an established library.
Thank You. Am I doing something wrong?
There is my cfg file
https://pastebin.com/raw/CGzRQMTK
and there is my crash log
https://pastebin.com/raw/Fjp7PgXn
Does this work with modded mobs? If so how do I do it?
How to make zombies spawn in the day time.
Can I use this mod to custom mob drops on server?
I am looking for something that will remove creeper explosions from doing damage?
Type in the command "/Gamerule mobGrief False"
If your world is survival without cheats, you can open the world to LAN and enable cheats, type in the command and then re-enter the world.
That's as far as vanilla goes, they wont be able to harm the terrain, however will always be able to do damage.
Hi I am trying to make wither skeletons spawn in the nether not just the nether fortress I am using these settings, but each time I open my minecraft I get a errored file is this normal or am I missing something? if you can help me thank you :) I am using minecraft 1.10.2
witherskeleton {
# Add the biome name that the Mob "witherskeleton" will spawn in include modname
# Example: "minecraft:beach"
S:witherskeletonAddedSpawnBiomeNames <minecraft:hell
>
# Add the biome id that the Mob "witherskeleton" will spawn in
I:witherskeletonAddedSpawnBiomeIDs <8
>
# Add How many Mob drops the Mob "witherskeleton" will drop when killed
I:witherskeletonAmountMobDrops <
1
>
# Add the max amount of the Mob "witherskeleton" that will spawn in the biome
I:witherskeletonMaxSpawns <
3
>
# Add the min amount of the Mob "witherskeleton" that will spawn in the biome
I:witherskeletonMinSpawns <
1
>
# Add Mob Drops to the Mob "witherskeleton"
# Example: "minecraft:dirt"
S:witherskeletonMobDrops <
>
# Add the biome id that the Mob "witherskeleton" wont spawn in
I:witherskeletonRemovedSpawnBiomeIDs <
15
>
# Add weighted probabilities to the Mob "witherskeleton"'s spawn rates
I:witherskeletonWeightedProbs <
20
>
}
as far as I've seen it you can only change the number of mobs that spawn not the number of mobs in total it would be a great addition to set upper limits on the number of mobs in a chunk/ on the map to removing lag especially for servers
I've tried to make husks drop sand and red sand, but unfortunately it doesn't seem to be able to do what I want it to.
• There doesn't seem to be a way to make it drop sand sometimes. I can't, for example, make it drop sand 50% of the time. I'd rather not make husks drop sand every time, since it doesn't match the way all other mobs drop items.
• The quantity of items dropped isn't random either. I'd like sand to drop either 0, 1 or 2, chosen at random. Basically the same chance as getting a bone from a skeleton.
• It doesn't seem to support data values, so I can't make red sand drop at all.
• The drops only seem to trigger when a player kills the mob. If a mob dies to fall damage, lava, or other non-player means, it doesn't drop any modified loot.
Hello, thanks for the suggestions I'll take a look into them, and I'll try to apply them:
* Adding a chance value (not sure)
* Adding random drop chance (with values configurable min - max)
* Another config value for each entry (I:<mob>DropMetadata:<>)
* by default its set to only drop via player kill to remove lag, but you can change it to "any" damage at any time
Either i'm too dumb to get this working or it has a fatal bug (1.10.2.-1.4.0 Version):
I'm trying to add several mobs spawning to the ice plains biome, but everytime i add it's biomeid to the config file the server is crashing. (Doesn't crash as long as i don't change the config file)
Crashlog: http://de.pastebin.ca/3766781
mobsettings.cfg: http://de.pastebin.ca/3766782
You did it right but forgot to add the 3 required config changes:
I:<mob>MaxSpawns < #maximum amount of the mob that will spawn in the biome
>
I:<mob>MinSpawns < #minimum amount of the mob that will spawn in the biome
>
I:<mob>WeightedProbs < #probabilities that the mob that will spawn in the biome
>
Thanks, i tried that (only for blaze until i got it working) and it's still crashing. Entering a value for drops or removedBiome doesn't help either:
did you make sure its the values are only added for the blaze and the others are empty ? if not another crashlog will be handy , I also suggest moving to our GitHub Issues Tracker: https://github.com/TheDragonTeam/MobSettings/issues :)
Ok, I found the bug, it should be fixed in the latest versions of the files upcoming to curse, thanks for the report! :D
PS: Please next time use Issue Tracker I check it more often that there for bugs ;)
Is it too much to ask for a port to 1.7.10? I have a custom pack I've made for 1.7.10 and I would really like a way to remove Iron bars from Zombie drops....
I would appreciate it if even you could make a very small zombie affecting only mod to help me with this? :D....
In reply to Rylenwolf:i want too but lastly modders who make mods for 1.8+ are ignoring people who ask for an 1.7.10 version, i dunno why cuz 1.7.10 is the less buggy version for forge mods
can you make a showcase for it