Mob Rebirth is a mod that makes it so when mobs die, there is a chance that it will be 'reborn'.
You can configure most features of the mod, including whether 'rebirth' means dropping the spawn egg or spawning another of the same mob in its place, rebirth chance, whether animals can be reborn, whether mobs can die from anything or just being killed by the player, whether or not extra mobs should be reborn, the chance for extra mobs to be reborn, and the extra mob rebirth mode.
Now allows you to add different settings for individual mobs (feature not yet available on 1.13.2+).
The config file on Forge for 1.14.4+ is located in /world/serverconfig/ and is called mobrebirth-server.toml.
More Configurable features:
Should slimes be reborn?
Should bosses be reborn?
Should sunlight kill the undead?
Should it be limited to vanilla creatures? (This one is just in case some mod entity causes problems when reborn, problems should be reported to me on the issue tracker so I can fix them)
Should mobs be reborn on claimed land? (This option does nothing unless Clans is installed)
If you have a bug or crash to report, please use the issue tracker. For feature requests, I also encourage using the issue tracker, so others can easily see what has already been requested, and more importantly, because it makes it easier to keep track of the features that have been requested. That said, if you have questions about the mod or would like to ask me about a feature request before posting it, feel free to reach out on Discord or Twitter.
Want to support my mod and other development efforts? Check out my Patreon page!
Check out my other mods: