MineColonies Mages (IronSpells integration)

Adds a new guard type called: "Mage" to MineColonies that casts any Iron's Spellbooks spells intelligently. Auto-progression, threat detection, and smooth Iron's Spellbooks spells combat movement.

File Details

minecolonies-mages-2.1.jar

  • R
  • Jun 23, 2026
  • 122.42 KB
  • 27
  • 1.21.1
  • NeoForge

File Name

minecolonies-mages-2.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:minecolonies-mages-ironspells-integration-1506482:8308128"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

2.1 — Minecraft 1.21.1 + NeoForge

Important: This release is not compatible with 1.20.1 / Forge builds.

Same build as 2.0 — version bump for CurseForge file upload.

Added / Updated

  • Full port to Minecraft 1.21.1 and NeoForge 21.1+
  • Migrated metadata to neoforge.mods.toml
  • Updated dependency ranges for MineColonies 1.21.1 and Iron's Spellbooks 3.16+

Fixed

  • Crash when opening Singleplayer caused by legacy Mage Troops research format — updated to MineColonies 1.21.1 research costs
  • Startup crash from an invalid NeoForge 1.21.1 event listener registration
  • Mage guards not casting spells — Iron's Spellbooks 1.21.1 API compatibility (spellbook reading, native casting with CastSource.MOB)

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1+
  • MineColonies 1.1.1319-1.21.1+
  • Iron's Spellbooks 1.21.1-3.16.0+