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MineColonies Mages (IronSpells integration)

Adds a new guard type called: "Mage" to MineColonies that casts any Iron's Spellbooks spells intelligently. Auto-progression, threat detection, and smooth Iron's Spellbooks spells combat movement.
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minecolonies-mages-1.0.1.jar

File nameminecolonies-mages-1.0.1.jar
Uploader
AnpexxAnpexx
Uploaded
Apr 6, 2026
Downloads
121
Size
78.0 KB
Mod Loaders
Forge
File ID
7886125
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:minecolonies-mages-ironspells-integration-1506482:7886125")

Learn more about Curse Maven

What's new

1.0.1 - Polish & Refinements
- Renamed combat research from "Mage House" to "Mage Troops" across UI and configuration
- Updated all player-facing text and language strings to reflect Mage Troops terminology  
- Updated default combat research ID config to `minecolonies:combat/magetroops`
- **Restored & Fixed:** Mage body orientation now stays locked to target during orbital strafe movement (prevents backwards-facing during combat)
- Synced README documentation with current recruitment flow and research tree
- Improved overall movement polish and visual feedback during combat

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