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MineColonies Mages (IronSpells integration)

Adds a new guard type called: "Mage" to MineColonies that casts any Iron's Spellbooks spells intelligently. Auto-progression, threat detection, and smooth Iron's Spellbooks spells combat movement.

File Details

minecolonies-mages-1.0.1.jar

  • R
  • Apr 6, 2026
  • 77.97 KB
  • 96
  • 1.20.1
  • Forge

File Name

minecolonies-mages-1.0.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:minecolonies-mages-ironspells-integration-1506482:7886125")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.0.1 - Polish & Refinements
- Renamed combat research from "Mage House" to "Mage Troops" across UI and configuration
- Updated all player-facing text and language strings to reflect Mage Troops terminology  
- Updated default combat research ID config to `minecolonies:combat/magetroops`
- **Restored & Fixed:** Mage body orientation now stays locked to target during orbital strafe movement (prevents backwards-facing during combat)
- Synced README documentation with current recruitment flow and research tree
- Improved overall movement polish and visual feedback during combat