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MineColonies Mages (IronSpells integration)

Adds a new guard type called: "Mage" to MineColonies that casts any Iron's Spellbooks spells intelligently. Auto-progression, threat detection, and smooth Iron's Spellbooks spells combat movement.

File Details

minecolonies-mages-1.0.0.jar

  • R
  • Apr 6, 2026
  • 77.86 KB
  • 5
  • 1.20.1
  • Forge

File Name

minecolonies-mages-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:minecolonies-mages-ironspells-integration-1506482:7885814")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.0.0 - Initial Release

  • Added MineColonies Mage Guard integration with Iron's Spellbooks (native spell casting)
  • Added intelligent spell selection (self-heal, offensive, and ally support priorities)
  • Added progressive spellbook request system (tier-based progression)
  • Added threat-aware casting logic (hostile check + line of sight + combat memory)
  • Added anti-spam casting cooldowns and same-spell recast lock
  • Added cultist-like combat movement (orbit, chase, retreat, strafe)
  • Added potion-use blocking to keep mage behavior focused on spellcasting
  • Added automatic spellbook equip handling for mage guards
  • Added combat research unlock flow: "Mage Troops"