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Mimics Overhauled

Adds a chance for chests in configured structures to spawn mimics when opened!

Mimics Overhaul is a forge mod that gives loot chests inside structures a configurable chance to be mimics. Open a chest in a stronghold or pyramid and it might bite back, who knows… (you know, you set those chances after all) Built for personal use and because i thought mimics could use a little improvement, but feel free to use it in your own packs!

As of 2.0.0 the mimic itself ships with the mod, so Artifacts isn't required anymore. Still plays nice with it if you have it though.

Features

  • Configurable mimic spawn chance per chest
  • Comes with its own mimic mob, no dependencies needed
  • Mimics drop the chest's loot when killed, rolled from that chest's own seed so you get exactly what it was going to hold
  • With Artifacts installed you get the chest loot and an artifact by default, or pick one or the other in the config
  • Restricted to structure chests by default (strongholds, mineshafts, ancient cities, fortresses, bastions, desert and jungle pyramids)
  • Skips player placed chests and double chests
  • Only triggers on chests with unopened loot tables, so previously looted chests are left alone
  • Editable structure list in the config, with tag support

Configuration

All options live in config/mimicoverhaul-common.toml

Add any modded structure ID to allowedStructures to extend the rule. Tags work too, so #minecraft:mineshaft covers a whole family at once instead of listing every variant a mod adds.

mimicDrops controls the payout: BOTH (default), CHEST_ONLY, or ARTIFACTS_ONLY.

Requirements

  • Forge 47+ for 1.20.1
  • Artifacts is optional, it only changes what mimics drop

Credits

ochotonida for making the awesome Artifacts mod!

The Mimics Overhauled Team

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