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Majrusz's Enchantments Continued

Unofficial port and continuation of the Majrusz's Enchantments mod!

This is a continuation of Majrusz's Enchantments by Majrusz, whose mod this is built on and who deserves the credit for every idea in it. This continuation is maintained by me and picks up where the original left off, so every bug and feature you wish to see added should be reported here and only here!

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This mod adds 21 enchantments and 5 curses, from tools that put drops straight into your inventory to a shield that cheats death.

This port does not require any dependencies or libraries compared to the original mod!


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  • 21 enchantments and 5 curses for tools, weapons, armour, shields, bows and horse armour
  • Minecraft 1.20.1 (Forge, Fabric) and 1.21.1 (NeoForge, Fabric), with the same enchantments and behaviour on all four
  • One file to install: the support library is built in, there is nothing else to download
  • Every enchantment and curse can be switched off in the config file, and a switched-off one also stops working on items that already carry it
  • On 1.21.1 the enchantments are ordinary datapack definitions, so a pack can change what they apply to, their costs, weight and exclusivity
  • Includes Uplift and Sunder, two enchantments that are new to this version

The Fabric builds need Fabric API. Nothing else is required.


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Enchantments

Telekinesis
Whatever you break or kill goes straight into your inventory instead of dropping on the ground.

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Smelter
Blocks you break are smelted automatically.

Harvester
Right-click a crop to harvest it. It can also make the crops around it grow.

Uplift
Shovel hits launch the target into the air, and a high enough launch hurts when it lands.

Sunder
Pickaxe hits ignore part of the target's armour.

Fishing Fanatic
A chance to catch extra items while fishing.

Hunter
Ranged kills drop more, and a shot hits harder the further away the target is.

Gold Fuelled
One gold ingot completely repairs gold tools and armour just before they would break.

Death Wish
You deal more damage the more health you have lost.

Misanthropy
Extra damage against villagers, pillagers, witches and other players.

Leech
A chance to steal positive effects, health and hunger from enemies.

Dodge
A chance to avoid any damage completely.

Magic Protection
Protects against magical damage such as Evoker Fangs, Guardians and Instant Damage potions.

Enlightenment
More experience from every source.

Sixth Sense
Mobs that make a sound near you are highlighted while you sneak.

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Fuse Cutter
Nearby explosions neither destroy blocks nor deal damage.

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Repulsion
Blocking a mob's attack with a shield knocks the mob back.

Immortality
Cheats death on a fatal hit, at the cost of a shield.

Armored Caravan
Horse armour only: the horse takes less damage.

Swiftness
Horse armour only: the horse runs faster.

Frost Rider
Horse armour only: a horse walking over water leaves a path of ice.

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Curse of Breaking
The item wears down faster.

Curse of Corrosion
In rain or water, armour wears down and the wearer takes damage.

Curse of Fatigue
Slower mining, attacking, movement and item use.

Curse of Slippery
The item now and then drops out of your hand.

Curse of Incompatibility
The item cannot carry any other enchantment.

Every enchantment and curse can be switched off in the config file.


What's different compared to the original mod?

  • No longer requires any dependencies: the support library is built in
  • 1.21.1 support (Fabric/NeoForge), alongside the existing 1.20.1 support (Forge/Fabric)
  • Two new enchantments: Uplift and Sunder
  • On 1.21.1 the enchantments are datapack definitions that target item tags, so modded tools are covered and a pack can change their items, costs, weight and exclusivity
  • Fixed a crash from multiple threads hitting the same random source at once (the crash while chunks were generating in the background)
  • Fixed Telekinesis crashing the game when breaking blocks on a Valkyrien Skies ship, and the endless particle trails behind it (also affected Create Clockwork and Create Interactive)
  • Fixed Telekinesis and Hunter ignoring a thrown trident
  • Fixed Hunter doing nothing on a crossbow
  • Fixed horse armour and shield enchantments being offered on unrelated items such as pickaxes, and the wrong enchantments showing up in Enchanting Infuser
  • Fixed Universal Enchants being unable to retarget this mod's enchantments
  • Fixed switching an enchantment off in the config not stopping it on items that already carry it
  • Telekinesis pickups now count as normal pickups, so pickup statistics and mods that show picked up items see them
  • Fixed other mods' damage bonuses being thrown away by this mod's damage hook

And much more!

Majrusz's Enchantments Continued Team

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Just a programmer with a love for Minecraft!

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