MetalUpscaler-neoforge-0.5.0+mc26.2.jar
Curse Maven Snippet
What's new
Metal Upscaler 0.5.0 for Minecraft 26.2 SHARPER DLSS
Everything new in the 1.21.1 update, now on 26.2 as well.
New
- DLSS Sharpness slider (default 60%).
- The FPS counter now includes generated frames. F3 also shows how many were rendered and how many generated.
- Distant Horizons terrain now gets the full DLSS treatment instead of being treated like sky.
- With Distant Horizons 3.3 or newer, the render scale changes in game. No restart needed.
- Settings can be opened from the Mods list.
- The vignette now shows even with shader packs that turn it off.
Better DLSS
- Much sharper picture, especially textures and at Ultra Performance.
- Always uses NVIDIA's best quality model, at every preset.
- No more maze pattern on shader pack clouds and shadows.
- Less smearing on mobs, particles and other moving things.
- Frame generation works in fullscreen.
Fixed
- The game freezing on "Loading World".
- The screen freezing after turning frame generation off or changing the upscaler, on Windows and macOS.
- The game freezing when quitting.
- Smearing close to the camera with a shader pack and Distant Horizons together.
- The FPS counter not going up with frame generation when using Iris and Distant Horizons.
- Your hand disappearing with frame generation on.
- The picture looking too bright with D3D12 presentation.
- The filter tooltip describing MetalFX on Windows.
Good to know
- Use normal fullscreen with DLSS. The separate "Exclusive Fullscreen" video setting turns D3D12 presentation off, and with it frame generation.
- Once D3D12 presentation has started, it stays on until you quit, even with frame generation off or another filter selected. That is what keeps the screen from freezing.
- The sharper textures apply to DLSS only. MetalFX is unchanged in this version.
Requirements
- Minecraft 26.2, NeoForge 26.2 and Java 25.
- Sodium is optional. Use 0.9 or newer for the settings page. For shader packs, use Iris.
- DLSS: Windows with an NVIDIA RTX card. Multi-frame generation: RTX 50 series.
- MetalFX: Apple Silicon Mac.
Licensing
- See LICENSE and NOTICE inside the jar (META-INF). The source is available for inspection only.
- Free to include in CurseForge and Modrinth modpacks. Re-uploading or repackaging the jar elsewhere is not allowed.
- Includes NVIDIA DLSS (NVIDIA RTX SDKs License) and a port of AMD FSR 1 (MIT License). MetalFX is used through macOS; nothing is redistributed.
- NVIDIA, DLSS and RTX are trademarks of NVIDIA Corporation. Apple, Metal and MetalFX are trademarks of Apple Inc. This project is affiliated with neither.
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