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Merge'n'Feel

Merge mobs & items automatically, keep your offhand ready with smart Totem handling!
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mergefeel-0.0.3-release.jar

File namemergefeel-0.0.3-beta.jar
Uploader
BokkChoYxBokkChoYx
Uploaded
Aug 14, 2025
Downloads
22
Size
52.5 KB
Mod Loaders
Forge
File ID
6885366
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mergenfeel-1325001:6885366")

Learn more about Curse Maven

What's new

Suggested user-facing changelog (from old version to current)

Gameplay

  • New: One-Hit-Kill stack mode

    • Hitting one mob in a stack kills the entire stack.
    • Loot is rolled per-mob (not scaled), so drops stay random; at least one non-empty drop is guaranteed.
    • Creepers: explosion is damage-only and scaled by stack size; the whole stack disappears after the blast.
    • Mode applies only within configurable min/max stack sizes.
  • New: Optional damage scaling from stacked mobs

    • Stacked mobs can deal multiplied damage to players (per-stack factor, capped), with min/max stack gates.
  • Sheep improvements

    • Sheep stack only with same color and same sheared state. Color is remembered across regrowth.
    • SINGLE shearing splits one sheep and shears that one; last single sheep always shears properly.
    • BULK shearing: shears whole stack with randomized total and configurable durability cost (COUNT/SQRT_COUNT/FIXED).
  • Item stacking polish

    • Dropped items merge into large logical stacks with total counts; on pickup, items are inserted in chunks.
    • Optional colored names for item categories.
  • Auto Totem upgrades

    • Modes: OFF, FILL_WHEN_EMPTY, LOW_HP_REPLACE_SHIELD.
    • Low-HP direct-use: if a hit is lethal and a totem is in inventory, it’s consumed immediately (effects applied) without equipping offhand.

Quality-of-life and controls

  • Runtime keybinds:
    • M: toggle mob stacking
    • H: cycle mob stack mode (OFF → NORMAL → ONE-HIT-KILL)
    • N: toggle Auto Totem
    • B: cycle Auto Totem mode

Configuration

  • New gates and controls:
    • mobs.modeMinStack / mobs.modeMaxStack for One-Hit-Kill and damage scaling.
    • mobs.excludedEntityTypes to prevent specific (vanilla/modded) mobs from stacking.
    • Sheep shearing modes/durability policy; item colorization overrides.
    • Usual stacking radius/cooldown, grace windows, strictNbt, ignoredNbtKeys, ignoreActiveEffects.

Technical/compatibility

  • Updated to Minecraft 1.20.1 / Forge 47.4.0.
  • Internals updated for new loot and damage APIs (LootParams, DamageTypeTags), and resource id creation.
  • Build uses JDK 17 toolchain (auto-provisioned); run tasks forced to JDK 17.

Notes

  • By default, stacking and Auto Totem start disabled at runtime; enable via keybinds.
  • One-Hit-Kill mode uses per-mob loot with a small fallback to guarantee at least one drop.

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