File Details
mergefeel-0.0.3-release.jar
- R
- Aug 14, 2025
- 52.49 KB
- 15
- 1.20.1
- Forge
File Name
mergefeel-0.0.3-beta.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Suggested user-facing changelog (from old version to current)
Gameplay
-
New: One-Hit-Kill stack mode
- Hitting one mob in a stack kills the entire stack.
- Loot is rolled per-mob (not scaled), so drops stay random; at least one non-empty drop is guaranteed.
- Creepers: explosion is damage-only and scaled by stack size; the whole stack disappears after the blast.
- Mode applies only within configurable min/max stack sizes.
-
New: Optional damage scaling from stacked mobs
- Stacked mobs can deal multiplied damage to players (per-stack factor, capped), with min/max stack gates.
-
Sheep improvements
- Sheep stack only with same color and same sheared state. Color is remembered across regrowth.
- SINGLE shearing splits one sheep and shears that one; last single sheep always shears properly.
- BULK shearing: shears whole stack with randomized total and configurable durability cost (COUNT/SQRT_COUNT/FIXED).
-
Item stacking polish
- Dropped items merge into large logical stacks with total counts; on pickup, items are inserted in chunks.
- Optional colored names for item categories.
-
Auto Totem upgrades
- Modes: OFF, FILL_WHEN_EMPTY, LOW_HP_REPLACE_SHIELD.
- Low-HP direct-use: if a hit is lethal and a totem is in inventory, it’s consumed immediately (effects applied) without equipping offhand.
Quality-of-life and controls
- Runtime keybinds:
- M: toggle mob stacking
- H: cycle mob stack mode (OFF → NORMAL → ONE-HIT-KILL)
- N: toggle Auto Totem
- B: cycle Auto Totem mode
Configuration
- New gates and controls:
- mobs.modeMinStack / mobs.modeMaxStack for One-Hit-Kill and damage scaling.
- mobs.excludedEntityTypes to prevent specific (vanilla/modded) mobs from stacking.
- Sheep shearing modes/durability policy; item colorization overrides.
- Usual stacking radius/cooldown, grace windows, strictNbt, ignoredNbtKeys, ignoreActiveEffects.
Technical/compatibility
- Updated to Minecraft 1.20.1 / Forge 47.4.0.
- Internals updated for new loot and damage APIs (LootParams, DamageTypeTags), and resource id creation.
- Build uses JDK 17 toolchain (auto-provisioned); run tasks forced to JDK 17.
Notes
- By default, stacking and Auto Totem start disabled at runtime; enable via keybinds.
- One-Hit-Kill mode uses per-mob loot with a small fallback to guarantee at least one drop.