Mekanism: Engineering 1.3.0
Curse Maven Snippet
What's new
Mekanism: Engineering 1.3 -> The Big One
Three new machines for Minecraft 1.21.1 and 1.20.1: the Alloy Forge and the Circuit Forge, each with four factories, and the Time Overclocker, in five tiers.
New :
Alloy Forge
A stronger Metallurgic Infuser, made for alloys. Put a copper ingot (an iron ingot on 1.20.1, as in Mekanism 10.4) in the input slot and fill its three reservoirs (redstone, diamond and refined obsidian) through the three orange slots. The forge makes an infused alloy, then a reinforced alloy, then an atomic alloy, as far as the Desired level you pick (1 to 3). It uses the same amounts as Mekanism: 10 redstone, 20 diamond and 40 refined obsidian for the three steps.
- Each orange slot takes only the items of its own reservoir, and an item pushed into an orange face goes into the right slot by itself.
- The forge waits until the reservoirs can pay for the whole Desired level, and the status strip says which reservoir is missing.
- An infused or reinforced alloy in the input slot goes on to the next step.
- Put a block of copper (a block of iron on Minecraft 1.20.1) in the input slot to make 9 alloys at once, up to the Desired level, for 9 times the chemicals and twice the time of one ingot.
- Takes Speed, Energy and Muffling upgrades. Its energy use (100 J per tick) and storage (80,000 J) are server settings.
- Recipe: Steel Casing, Metallurgic Infuser, 2 Basic Control Circuits, 4 iron ingots and 1 Infused Alloy.
Alloy Forge Factories
The Alloy Forge with 3, 5, 7 or 9 lines (Basic, Advanced, Elite and Ultimate), all drawing from one set of three reservoirs. Each line uses the energy of one Alloy Forge.
- Made by upgrading the machine of the tier below in a crafting grid. What the machine holds (items, reservoirs, energy) and its upgrades are kept.
- Each factory is crafted from the one below with four control circuits, the Energy Cube, two alloys and one ingot of its own tier, like Mekanism's factories.
- Distribute items: a tab on the left of the factory screen, off by default. Switched on, the factory moves items between its lines every half second so that they all finish together. Nothing is created or lost, and a step that has begun stays where it is.
Circuit Forge
Makes Mekanism's four control circuits (Basic, Advanced, Elite and Ultimate) from osmium ingots, redstone and the three alloys. Osmium goes in the red slot. Redstone and the three alloys go in the orange slots, by hand, pipe or hopper; the alloys are kept in reserve inside the machine, up to 64 of each.
- Basic circuit: 1 osmium ingot and 20 redstone. Advanced: 1 osmium ingot, 20 redstone and 2 infused alloys. Elite: the same plus 2 reinforced alloys. Ultimate: the same plus 2 atomic alloys.
- Desired picks the circuit to make. When a reserve runs short, the forge waits for it instead of making a cheaper circuit.
- A block of osmium makes 9 circuits of the Desired tier at once, for 9 times the redstone and alloys, in twice the time of one ingot.
- The reserves stay in the machine's item when you break it. A circuit already paid for is given back if the machine is broken, or if a data pack reload takes its recipe away, while it is working.
- Takes Speed, Energy and Muffling upgrades. Same energy settings as the Alloy Forge: 100 J per tick and 80,000 J of storage.
- Recipe: Steel Casing, Metallurgic Infuser, 2 Basic Control Circuits, 3 osmium ingots and 2 Infused Alloys.
Circuit Forge Factories
The Circuit Forge with 3, 5, 7 or 9 lines (Basic, Advanced, Elite and Ultimate), all drawing from the same reserves. Each line takes its own osmium and delivers its own circuits; Desired applies to every line.
- Made by upgrading the machine of the tier below in a crafting grid, without losing what it holds (including the alloy reserves).
- Each factory is crafted from the one below with four control circuits, the Energy Cube, two alloys and one ingot of its own tier, like Mekanism's factories.
- Distribute items: the same tab as on the Alloy Forge factories; it moves osmium ingots between the lines so that they all finish together.
Mekanism Lasers on the forges
The Alloy Forge, the Circuit Forge and all eight factories take the beam of a Mekanism Laser on their back face, and no laser can dig them, whatever face it hits. A steady beam on the back speeds the machine up, without using more energy: the boost climbs over 4 minutes of uninterrupted beam, up to +50% speed for a single laser and up to +100% (twice the speed) for a Laser Amplifier fed by two lasers or more. A beam on any other face is absorbed and gives no boost. If the beam stops, even for a moment, the boost falls back to nothing and climbs again. A laser tab on the right of the screen shows the beam and the boost. The boost is saved with the machine: it is still there after the chunk is unloaded or the server restarts, as long as the beam goes on.
Time Overclocker
Place it next to a machine and the machine runs 16 to 1,024 times as fast, depending on the tier: the Overclocker repeats the machine's own work, and the machine itself is not changed. It pays energy for every extra tick it makes.
- Five tiers, from x16 to x1024: Basic (x16), Advanced (x32), Elite (x64), Ultimate (x256) and Supraquantum (x1024). Each higher tier is crafted from the one below it, and a screen button picks any speed up to the tier's own.
- Plants have no work to repeat, so they get extra random ticks, with a growth boost that rises with the speed. Beside a Supraquantum, wheat, carrots, potatoes, beetroots, nether wart, cocoa and sweet berries are fully grown at once, as long as they are lit.
- It has six faces, and each face can be switched off from its screen. Redstone stops it.
- A Mekanism machine that is stopped (no input, no energy, switched off) is left alone and costs no energy. A machine that never shows an active state, such as the Electric Pump, the Fluidic Plenisher, the Formulaic Assemblicator, the Oredictionificator or the Ore Refinery controller, is sped up as soon as it is next to the Overclocker.
- It never speeds up another Time Overclocker or itself. A multiblock is sped up once per tick, whichever of its blocks the Overclocker touches. Cables, Energy Cubes, Quantum Entangloporters and the Induction Matrix are never sped up.
- Server settings, in the
overclockersection of the server config:- an on/off switch: off, the Overclockers already placed do nothing, their screen says the server switched them off, and the Basic Time Overclocker's crafting recipe is removed. The recipe follows the switch when the server starts and at every
/reload; - the highest speed an Overclocker may give;
- the most extra ticks all the Overclockers together may add in one server tick (20,000 by default), so a crowd of them cannot slow the server down;
- a blacklist of block ids that are never sped up, as a list with one id per entry. By default it holds the five blocks of the Mekanism Generators fission reactor and the wind, solar and advanced solar generators (eight blocks), so none of them is sped up; the fusion reactor still is.
- an on/off switch: off, the Overclockers already placed do nothing, their screen says the server switched them off, and the Basic Time Overclocker's crafting recipe is removed. The recipe follows the switch when the server starts and at every
- Recipe of the Basic tier: 4 Ultimate Control Circuits, 1 Polonium Pellet, 2 Teleportation Cores, 1 Atomic Alloy and an Ultimate Energy Cube. It is a late-game block on purpose. Antimatter starts with the Advanced tier, and the Supraquantum takes a Time-Dilating QIO Drive (use an empty one: what it stores is lost).
JEI, EMI, Jade and WTHIT
- JEI: Alloy Forging and Circuit Forging categories; Jade/WTHIT lines for the forges and the Overclocker.
- Every new block has an information page in JEI.
- EMI support is new in 1.3 and is optional like JEI, Jade and WTHIT. It has not been tried on 1.20.1, nor with EMI and JEI installed together; use it there at your own risk and report what you see. The addon runs without it, and no minimum EMI version is required on 1.21.1; on 1.20.1 it needs EMI 1.1.24 or later. It shows what the JEI plugin shows: the Alloy Forging and Circuit Forging categories, a category for the Petrogenic Synthesizer and one for the Petrogenic Synthesis Plant (with the two small Speed and Energy Upgrade steppers), the Quantum Ore Refinery pages (the 3D view of the structure and one page for each ore, with the x1 to x5 tabs), an information page for each of the addon's blocks and items, and the forges, factories and machines as workstations. The Time Overclocker is hidden from EMI when the server switched it off.
- In EMI the refinery's 3D view has no mouse wheel: zoom with the two small - and + buttons beside Reset, or with the - and + keys while the pointer is over the view. Drag to turn it, as in JEI.
Languages
- All the new texts are in English and French.
Changes
Quantum Digital Miner
- Twice as fast.
quantum_miner.speedMultiplieris now 8.0 by default (it was 4.0): with the same Speed Upgrades the Quantum Digital Miner mines eight times faster than Mekanism's Digital Miner. Its energy use per tick is unchanged, so each block costs half the energy it did. - Existing worlds. A server config that still holds the old default (4.0) is moved to 8.0 once, the first time 1.3 loads it, and the new setting
speedMultiplierMigratedis then set totrue(the mod sets it; leave it alone). Any other value you chose stays, and a 4.0 you set after the move stays too. A 4.0 you had chosen on purpose before 1.3 cannot be told from the old default: it is moved once as well, and you can set it back. A modpack that ships its own default server config with 4.0 gets 8.0 in each new world, unless that file also setsspeedMultiplierMigrated = true. - A limit per game tick. The new setting
quantum_miner.maxBlocksPerGameTick(32 by default, 1 to 1024) is the most blocks one Quantum Digital Miner mines in a whole game tick, all the runs of its work together. A Time Overclocker makes a machine run its work several times in one tick, and cannot take a miner past this limit. Once the limit is reached the miner pays no more energy for that tick and keeps the mining progress it has earned for the next one.maxBlocksPerTick(8) still limits each single run.
Energy faces
- The Quantum Fluid Pump and the Petrogenic Synthesizer now take energy on every face by default. One placed in an older version and still on the old default (energy on the back only) opens all its energy faces once, the first time 1.3 loads it. One that is broken and placed again keeps the faces it was saved with: set them in its side configuration.
Fixes
- A block of another mod that throws an error when it is asked for items, fluids, chemicals or energy no longer crashes the server through the Petrogenic Synthesis Plant, the Quantum Fluid Pump, the Quantum Receivers, the Quantum Entangloporters, the Distributor or the Quantum Digital Miner. What could not be sent stays in the machine, and the error is written once to the log.
- A private or trusted frequency that names no owner (from a damaged save or an edited item) no longer crashes the server: it is read as no frequency.
- Quantum Digital Miner: one stack in its overflow that cannot be saved or read no longer takes the others with it when the world is saved or loaded.
- Quantum Digital Miner relocation: a short failure while the moved chunks are written, or a file held by another program such as an antivirus at the end of the move, no longer stops the server. The move is kept.
- Quantum Ore Refinery: an ore it cannot refine at its level limit no longer stops the other slots.
- Distributor: items sent into a Logistical Transporter go in stacks of normal size.
- Forge factories: the tooltip of the production row no longer fails during a
/reload.
Visual fixes
- Quantum Ore Refinery: the energy bar on the Home tab is a little shorter, and the "Inventory" title sits a little lower, so the two no longer touch.
- Radioactive Quantum Entangloporter and Quantum Network Controller: the ports are drawn as closed plates that sit in the block, with a base layer no longer showing under them. The Entangloporter's port frame has the same outline on all four sides.
- Industrial Fluid Pump: the back wall now rests on the two end pillars, with no gap above them.
- Petrogenic Synthesis Plant: the central chamber is smaller (about one block wide and high), so the two glass towers show whole from the front.
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