mcyrim-0.3.0.jar
Curse Maven Snippet
What's new
Changelog:
0.1.0 -> 0.3.0
🔥 Oblivion and Apocrypha
- The Nether becomes Oblivion: a red, ash-filled haze, new biome names, Dremora and fire-throwing Scamps, and tall Sigil Towers with the glowing Sigil Stone on their roof.
- The End becomes Apocrypha: a slowly turning sky of green ink, floating Seekers, and half-sunk Ink Libraries where a Lurker guards the vault.
- Oblivion Gates now burn open in the wilds. Step through, climb the Sigil Tower on its lava island and take the Sigil Stone to close the gate.
- Black Books hide in the Ink Libraries. Read one, cross its chamber and choose one of six secret powers that stay with you for good: Ink Tide, Scholar's Hunger, Seeker's Sight, Grasping Tendrils, Margin Walker and Inked Skin.
- New blocks: Oblivion stone and bricks, spire glass, the Sigil Stone, inked stone, ink tiles, book piles and ink lanterns.
⚙️ Dwemer ruins, mines and shrines
- Dwemer ruins with steam traps, Falmer dens, Chaurus and the Dwarven Centurion.
- Abandoned mines and hagraven camps.
- Daedric shrines to eight Princes, each with a trial and an artifact as the reward.
- Underground places are marked on the compass at their entrance.
🐺 The wilds
- New creatures: Chaurus, Falmer, wolves, bears, spriggans, hagravens, horkers, mudcrabs, elk, mountain goats, foxes and hares.
- Levelled enemies: tougher foes as you grow, with ranked names.
- Gems from ore, and the fish of the north.
🛠️ Settings
- New config options in
mcyrim-common.tomlfor how often Sigil Towers, Ink Libraries and Oblivion Gates appear (sigilTowers,inkLibraries,oblivionGates).
Unofficial fan project. All textures, models, sounds and text are original; no assets from any Bethesda game.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

