Description
Mcyrim
The cold north comes to Minecraft. Skills that grow as you use them, perk trees, shouts learned from ancient Word Walls, dragons that circle the peaks, draugr in their barrows, walled cities with Jarls and guards, guilds, alchemy, smithing, magic and a main quest that ends with the World-Eater himself.
Minecraft 1.21.1 · NeoForge · requires GeckoLib
🎂 Happy 15th birthday, Skyrim! (11.11.2011 – 11.11.2026)
Fifteen years ago today, on November 11, 2011, a prisoner woke up in a cart on the road to Helgen, and a lot of us never really left Skyrim after that.
Mcyrim is a fan's thank-you letter for that birthday. It is a project made by one fan, in spare evenings, to celebrate fifteen years of the game, by bringing the things we loved most about it into the game we all keep coming back to. It is released on the anniversary itself, so: grab a sweet roll, find a mountain, and shout something at the sky. Fus Ro Dah!
Mcyrim is an unofficial fan project. It is not affiliated with, endorsed by or sponsored by Bethesda Softworks, ZeniMax Media, Mojang Studios or Microsoft. The Elder Scrolls and Skyrim are trademarks of ZeniMax Media Inc. Minecraft is a trademark of Mojang Studios. Every texture, model, sound and line of text in MCYRIM is original work; no assets from Skyrim or any other Bethesda game are included.
⚔️ Skills and perks
- Skills level up by doing: One-Handed, Two-Handed, Archery, Block, Heavy and Light Armor, Smithing, Alchemy, Sneak, Lockpicking, Pickpocket, Speech, Enchanting and the five schools of magic.
- Every skill increase feeds your character level; every level gives a perk point and lets you raise health, magicka or stamina.
- Perk trees on the skills screen (K), all defined in datapacks.
- Ten races to choose on your first join (Nord, Imperial, Breton, High Elf, Dark Elf, Wood Elf, Argonian, Khajiit, Redguard, Orc), each with starting skills and a power.
- Standing Stones (Warrior, Mage, Thief) and skill books in barrows and libraries.
🐉 Shouts and dragons
- Word Walls stand in mountain shrines and at the back of every barrow. Read them to learn Words of Power.
- Ten shouts: Unrelenting Force, Whirlwind Sprint, Fire Breath, Frost Breath, Become Ethereal, Slow Time, Clear Skies, Aura Whisper, Elemental Fury and Dragonrend. Hold Z longer for more words.
- Dragons circle, hover and breathe, then land to fight with bite, tail sweep and breath. There are three kinds: the common Dragon, the Fire Dragon and the Ice Dragon. Dragonrend drags them out of the sky.
- Slay one to absorb its soul and unlock the next word of a shout (H).
- Dragon burial mounds: come too close and a dragon bursts out of the earth.
📜 The main quest: The Dragonborn
Slay your first dragon, answer the call of the Greybeards and climb to High Hrothgar, a dark-stone fortress on a high peak. Pass the Trials of the Voice, fetch the Horn of the Windcaller from a barrow, learn Dragonrend, and face Alduin. The journal (J) and the compass always show the next step.
⚰️ Barrows and draugr
- Barrows are new every time: 10 to 18 rooms on up to three levels, with burial niches, crypts, caved-in halls and locked vaults.
- Traps: arrow plates, fire vents, spikes and falling rocks.
- Golden Claw doors with turning animal rings. Read the claw to find the answer.
- Draugr sleep in the walls and wake when you come close. Overlords shout, Necromancers raise the dead, and in the deepest barrows a Dragon Priest waits, wearing one of eight masks with its own power.
🏰 Towns, holds and Jarls
- Nord villages, walled cities and great capitals inspired by Whiterun, with a Dragonsreach-style palace, the old tree in its court, a market, temple, inn and dozens of homes that are never two alike.
- New worlds start in the middle of the nearest capital.
- Every city has a Jarl and a steward. Do the Jarl's tasks, buy the city's house and become Thane, with a housecarl of your own.
- Notice boards with bounties, townsfolk quests (a golden shimmer over the villager's head), merchants that trade in septims and train your Speech.
- Crime and guards: steal or kill where the townsfolk can see, and the guards will come. Pay the fine, go to jail or resist. (Yes, one of them took an arrow in the knee.)
🛡️ Guilds
- The Companions: a mead hall under a longship roof, with the Skyforge on its crag.
- The Mages' College: a round court on a rock, reached over a long bridge.
- The Thieves Guild: the Ragged Flagon and the Cistern, under an old graveyard.
- Each has contracts, ranks, trainers, its own shop and a three-chapter story that ends with a legendary reward: Wuuthrad, the Arch-Mage's Circlet or the Nightingale armor.
🔥 Magic, alchemy, smithing and enchanting
- Five schools of magic with 25 spells: bolts you can dodge, streams of flame and frost, wards, Oakflesh and Stoneflesh, Candlelight, Telekinesis, Clairvoyance, Flame Atronach and more. Dual casting too.
- Alchemy Lab with hidden ingredient effects, discovered by eating and brewing, and 14 new herbs spread over the world's biomes.
- Forge, Smelter, Tanning Rack, Sharpening Wheel and Armor Workbench: Steel, Elven, Dwarven, Orcish, Ebony, Daedric and Dragon tiers, each with its own 3D armor, plus daggers, greatswords, battleaxes, warhammers, bows and arrows.
- Soul gems, Soul Trap and the Arcane Enchanter: disenchant to learn, then enchant your own gear.
- Lockpicking and pickpocketing minigames.
🌨️ A living, cold world
- Skyrim-style HUD: magicka, health and stamina bars, plus a compass at the top of the screen with nearby places and enemies.
- A hand-drawn world map (M) that fills in as you explore, and "Discovered" banners for new places.
- Creatures: skeevers, sabre cats, frostbite spiders, trolls, mammoths, giants in their camps, and Dwarven spiders and spheres deep underground.
- Cold survival, hunger and fatigue, the northern lights and mountain blizzards (each can be turned off).
- Carriages between towns, your own horse that comes when you call (V), and mercenaries to hire.
- Bandit camps, ruined towers, giant camps, lore books, a new title screen and much more.
⌨️ Keys
| Key | What |
|---|---|
| K | Skills and perks |
| G / R | Spell list / cast (hold sneak to dual cast) |
| H / Z | Shouts / shout (hold for more words) |
| J | Journal |
| M | Map |
| V | Call your horse |
⚙️ Config and compatibility
config/mcyrim-common.toml: dragon spawn rate, cold, hunger, guards, merchants, starting in a city, and how often each kind of structure appears (villages, cities, capitals, barrows, camps, guild halls, the monastery).- Data-driven: perks, spells, shouts, shops, quests, alchemy ingredients and station recipes are datapack files, so modpacks and maps can add their own.
- Works with Better Combat, Curios (ring and necklace slots), JEI (recipe tabs for every station) and Iris shaders. Ice and Fire dragons count as dragons when installed.
- Want it all set up? Try the MCYRIM modpack: worldgen, seasons, sounds and performance mods, ready to play.
💬 Help make it better
This is a fan project, and it is still growing. Your comments shape what comes next.
- Found a bug? Please write it in the comments. Tell me what you did and what happened, and if the game crashed, share your crash report or
latest.log(for example through a paste site). Every report helps. - Missing something from Skyrim? A shout, a spell, a creature, a quest, a place? Tell me in the comments what you would like to see added. The most wanted ideas go to the top of the list.
- Screenshots of your adventures are always welcome!
License: MIT
Thank you for playing, and happy anniversary, Dragonborn.









