mcyrim-0.4.0.jar
Curse Maven Snippet
What's new
Changelog
🐺 Werewolves
- Finish the Companions' second chapter and you are offered the Blood Gift.
- Press N to take beast form once a day: more health, damage, speed and armor, and every kill keeps you in it longer. No spells, shouts or items while you are a beast.
- Werewolves can't catch diseases, but a bed never leaves them well rested.
🧛 Vampires
- A new enemy in the night and in dark caves. It drains your life from afar and gets ranked names as you level.
- Its bite can pass on Sanguinare Vampiris. Cure it within three days or you turn.
- Thirst grows in four stages. You get stronger at night and weaker in the sun, and at the last stage the sun burns and guards attack you on sight.
- Feed on sleeping townsfolk (a crime if someone sees). Press N for Embrace of Shadows once a day.
⛪ Cures
- Cure Disease potions are sold at the apothecary, and Vampire Dust, Mudcrab Chitin and Troll Fat now cure disease in alchemy.
- A temple priest sends you on a quest to lift lycanthropy or vampirism.
✨ Other new things
- New characters start knowing three spells: Flames, Healing and Frostbite.
- The world map (M) shows the other players in multiplayer.
- Guards now shoot creepers from a distance instead of ignoring them.
- English and Turkish are both supported.
🛠️ Fixes
- Nord villages and cities no longer grow into vanilla villages, and vanilla villages keep clear of capitals (newly explored land only).
- Smithies no longer have a gap under the roof.
- City chimneys no longer burn campfires, for a better frame rate.
- Journal entries are put back if a death ever loses them.
- Inventory Sorter no longer sorts the alchemy lab and arcane enchanter.
⚙️ Settings
- New options in
mcyrim-common.toml:werewolvesandvampiresturn each one off.
Unofficial fan project. All textures, models, sounds and text are original; no assets from any Bethesda game.
This mod has no additional files

