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MCA: Conversations

MCA: Conversations is an add-on for MCA: Reborn that replaces the Chat button with a hub of deeper conversations. Heart-gated personal topics, per-villager personality and profession flavor, conversation memory, gift gratitude and village gossip.
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MCA: Conversations 1.8.2 (Forge 1.20.1)

File namemcaconversations-1.8.2.jar
Uploader
OtectusOtectus
Uploaded
Nov 1, 2026
Downloads
3.2K
Size
8.0 MB
Mod Loaders
Forge
File ID
9400137
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mca-conversations-1601191:9400137")

Learn more about Curse Maven

What's new

[1.8.2] - November 1st, 2026

Expanded Townstead compatibility with more conversations about village life, better responses to villagers’ needs, and fixes for multiplayer chat and gossip.

Added

  • Townstead 0.8.0 support, with continued compatibility for Townstead 0.7.x.
  • More “Life here” conversations. Villagers can talk about being too hot or cold, career training, reaching the top of their profession, work orders, meeting friends, local customs and village rumors. New dialogue is available in English and Portuguese.
  • Village governance topics where Townstead manages governance, without MCA: Kingdoms or an active MCA: Capitals integration.
  • More timely village news. Promotions, new skills, life stages, health crises, building changes and village spirit can now feed into conversations as they happen.
  • Chronicle moments for keeping promises and repairing quarrels.
  • New settings to control Townstead conversation topics and Chronicle features, plus datapack support for the new topics and culture-specific traditions.
  • Added /conversations compat townstead topics to explain why a topic is available or missing for the villager you’re looking at. The existing status command also provides more compatibility details.

Changed

  • Conversations follow the world’s Townstead settings. Disabling a system also disables the dialogue that depends on it, with changes taking effect without a restart.
  • Villagers’ needs take priority. Collapse and urgent needs—including overheating and cold—come before ordinary complaints. Villagers in crisis remain free to move, while social gatherings receive only brief interruptions.
  • Townstead dialogue respects your response-numbering and shortcut preferences, including number-pad input and submenu navigation.
  • Gift-related dialogue uses Townstead’s reported changes to determine whether a gift helped, avoiding credit for unrelated meals, natural recovery or an ambiguous gift source.
  • Career titles follow each profession’s actual ranks, including longer career paths. Professions without ranks no longer suggest a promotion is available.

Fixed

  • Multiplayer conversation conflicts. Players can no longer take over another player’s typed conversation or open one over Townstead’s dialogue. Conversations also close properly when a villager dies or unloads, or a player changes dimension.
  • Relationship and held-item dialogue now uses the player actually speaking to the villager.
  • Failed needs checks no longer make villagers appear healthy or generate false recovery gossip.
  • Improved duplicate-news prevention, including after restarting the world.
  • New village gossip is kept separate across dimensions. Older saved gossip retains its previous matching behavior.
  • Townstead’s authored Personas retain their own dialogue and story reveals. Conversations no longer interrupts them or reveals family names that a player has not yet learned.