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Mano de Dios

An in-game editor for mob attributes, supported abilities and mod configurations, with validation, backups and restore controls.

Mano de Dios

Tune your modpack from inside the game. Mano de Dios provides a visual editor for registered mob attributes, supported abilities and mod configurations, so you can adjust supported settings without editing mod source code or entering long command sequences.

Minecraft Java 1.20.1 · Forge 47.4.0 or newer 47.x · Java 17 · 0.5.0 beta

What you can adjust

  • Creatures: registered attributes such as health, melee damage, movement speed and armor.
  • Abilities: damage multipliers and detected native ability settings where a supported mod exposes them. Specific damage-source multipliers take precedence over generic families.
  • Forge: registered COMMON/SERVER configuration options, checked using the owning mod's validator.
  • JSON: reviewed fields from supported JSON/JSON5/JSONC configuration families, including an optional ResourcefulConfig bridge.
  • Mods: a searchable catalog showing the controls discovered for each loaded component.

Changes are controlled by the server. The editor provides validation, backups and restoration where supported. The report button exports a coverage report without configuration values.

Installation and use

  1. Install Minecraft 1.20.1, Forge 47.4.0+ within the 47.x series, and Java 17.
  2. Put manodedios-0.5.0.jar in your mods folder, replacing any older Mano de Dios JAR.
  3. Install the same version on the server and participating clients.
  4. Back up your world, join the game and press F8. Multiplayer editing requires operator permission level 2.
  5. Find an entry, edit its supported value and save. Read restart/reconnection notices for the owning mod.

Restore behaves differently by editor: attributes remove our override; Forge restores the mod's default; native JSON restores the first value saved by this tool. Backups are retained.

Tested in All the Mods 9

Testing used the full official ATM9 1.1.1 pack in disposable local worlds. ATM9 is a test environment, not a dependency or an endorsement.

  • Official dedicated server: 39 checks passed, 0 failures.
  • Server extended with Alex's Mobs, Citadel and Mowzie's Mobs: 41 checks passed, 0 failures.
  • 11 Forge GameTests passed.
  • Client: all five menu tabs, saving/restoring an ability setting and report export verified. The catalog contained 638 creature types, 9,548 Forge options and 970 native fields. The abilities tab displayed 2,241 detected entries, not 2,241 individually verified attacks.
  • Enderman Overhaul: a real melee attack checked target teleport probability at 0 and 1; the original value was restored. The menu flow also verified 0.5 → 0 → restore 0.5.
  • Iron's Spells: Fireball API checks covered power, mana, cooldown and enablement, followed by restoration.
  • Native configuration checks covered 14 supported families. Six creatures from Alex's Mobs and Mowzie's Mobs were tested for health changes and restoration.

Shader and texture findings — please read

This beta is not certified stable with every graphics stack. Twenty-four combinations loaded and rendered: no shader plus five shader variants, each with base textures, Quark Programmer Art, Faithful 32x or both texture packs. The menu was visually checked with Euphoria in all four texture groups, and all five tabs were checked in the combined group.

However, a live resource-pack reload crashed in jemalloc.dll. Four later cold-start test sessions rendered successfully but exited with native error 0xC0000374 when closed. Several recovery variables changed; the cause has not been isolated and is not proven to be Mano de Dios, a texture pack or a specific shader. A temporary allocator change was not retained or recommended as a fix.

Colorwheel reported integration warnings for MakeUp Ultra Fast 9.3e and plain Complementary Reimagined/Unbound 5.6.1. The Euphoria 1.7.2 variants did not produce that warning, but this does not establish complete Create/Flywheel compatibility. Dynamic contraptions, every dimension, PBR and core-shader resource packs were not exhaustively tested.

Scope and limitations

Mano de Dios discovers supported controls from the mods installed in your instance. It does not automatically understand all hard-coded abilities, recipes, scripts, AI or every configuration format. Some options require a restart, reconnection or matching client/common settings. A validator cannot express every gameplay dependency. Keep world backups and test changes on a copy.

The separate experimental desktop guard/performance helper is not included in this JAR. The JAR does not automatically disable arbitrary mods or promise universal conflict prevention or FPS improvements. The full CurseForge catalog has not been validated.

Screenshots in the gallery are real Minecraft captures. No ATM9 files, third-party mods, shaders or resource packs are bundled. License: MIT.

Español

Mano de Dios permite ajustar desde F8 atributos de criaturas, habilidades compatibles y configuraciones registradas de los mods instalados. Requiere Minecraft 1.20.1, Forge 47.4.0+ de la serie 47.x y Java 17, con la misma versión del mod en cliente y servidor. En multijugador necesitas OP nivel 2.

Incluye validación, copias y restauración para los controles compatibles. No todas las habilidades internas se pueden editar; algunas opciones requieren reinicio. Las pruebas del menú y de servidor en ATM9 pasaron, pero las pruebas de recarga de texturas y cierre con shaders detectaron caídas nativas todavía sin resolver. Esta publicación es beta: haz copia del mundo y prueba primero en una instancia desechable.

Mano de Dios Team

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