This mod gives packdevs the ability to define mana costs for arbitrary items.
It also adds some compatibility with Electroblob's Wizardry.
Content
- Adds the ability to define mana costs for arbitrary items
- Adds the ability to define some items as repairable with mana
- (ElectroBlob's Wizardry) Adds 4 wands (one for each spell tier) that use Botania mana instead of Wizardry mana.
- (ElectroBlob's Wizardry) Mana cost ratios can be configured for each wand.
Have you considered making elemental varriants of these wands? Maybe with a little less potency than normal elemental wands to make up for the more efficient resource they use?
Hi, I was wondering what would be the best way to add all of the base electroblob's wizardry wands to this system? I tried the durability per tick config since I noticed durability and mana appear to be one and the same with the wands, but it just drained my mana without repairing the wands. Thanks!
In reply to Dave_Ra:
the system isn't sophisticated enough to do that, thats why the mana wands exist
Is there an in-game command to add mana repair to a held item? (Also is there a config that can be accessed from the mods menu?)
In reply to AbsorbingSafe11:
Not that i know of, but you could do /ct hand to get the id of the held item and then put it into the config file
In reply to Dave_Ra:
Thank you for the info and I guess I could just make a separate instance of just the required mods and copy over a completed config.
(since I would need to unload and reload minecraft in order to see the effects of the config)
Hey I was just wondering if there will be a compatibilty update with the new electrobob system , I used this a lot with the old one and its an amazing mod , it just currently crashes whenever you try to use it :') ..
In reply to Noodlecat__:
ah, nobody has created a github issue for a crash yet... so i didn't know it was broken
In reply to BordListian:
Thank you for fixing it ^__^ !!
Would be cool if the wands required a mana Crystal or shard from EB Wizardry, just to tie the whole thing together. The crystal serves as battery and the rest of the wand takes in and transforms mana energy.
This is a great mod, really good if you want to make a Botania/Electroblob's Wizardry mod without having 2 different forms of mana
Dude! Thank you so much for this!
Botania & Electroblob's Wizardry are my most favorite mods out there.
I had the same idea for the wands and I'm glad to have found that someone already made it!
I have a request; Botania used to have an item called the Timeless Ivy which you could apply to another item via the crafting grid to have that item repair with mana.
It was removed from Botania since Mending was a thing. I know Botania Additions adds this item back but they are not planning on making it for 1.12.
It'd be cool if you could make items repair with mana via gameplay too.
If not for the request - still a great mod, thanks so much!
In reply to Maxzilla60:
The Variegated mod has a manabound enchantment to make any enchantable item use Botania mana :)
Oh, sweet! Thanks a lot! 💛
I'll check it out ASAP!
*Sneakily transforms Thermal Foundation Diamond Hammer into Mana Diamond Hammer*
I like this mod a lot!
Hmm