promotional bannermobile promotional banner

Magic Team

A server-side addon for Iron's Spells 'n Spellbooks that enforces strict team rules, preventing friendly fire, blocking debuffs on allies, and stopping enemy healing.
Back to Files

magic_team-2.3.1.jar

File namemagic_team-2.3.1.jar
Uploader
SatDSatD
Uploaded
May 12, 2026
Downloads
722
Size
40.5 KB
Mod Loaders
Forge
File ID
8078086
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:magic-team-1539693:8078086")

Learn more about Curse Maven

What's new

Changelog


  • Fixed an issue where commands like /effect give could fail, incorrectly stating the target already had a stronger effect or was immune.
  • Magic Team now only modifies effects applied by spells; it no longer interferes with commands, potions, consumables, or other standard game systems.
  • Player spells continue to follow team rules.
  • Mob spells continue to follow team rules.
  • Magic projectiles and areas (AoE) are still correctly filtered by ally and enemy rules.
  • Chained magic effects, such as effects that spread or reapply after the initial cast, now properly respect team rules.
  • Improved compatibility with other mods that apply effects outside of the magic system.