magic_team-2.3.1.jar
Curse Maven Snippet
What's new
Changelog
- Fixed an issue where commands like
/effect givecould fail, incorrectly stating the target already had a stronger effect or was immune. - Magic Team now only modifies effects applied by spells; it no longer interferes with commands, potions, consumables, or other standard game systems.
- Player spells continue to follow team rules.
- Mob spells continue to follow team rules.
- Magic projectiles and areas (AoE) are still correctly filtered by ally and enemy rules.
- Chained magic effects, such as effects that spread or reapply after the initial cast, now properly respect team rules.
- Improved compatibility with other mods that apply effects outside of the magic system.
This mod has no additional files

