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Magic Team

A server-side addon for Iron's Spells 'n Spellbooks that enforces strict team rules, preventing friendly fire, blocking debuffs on allies, and stopping enemy healing.

File Details

magic_team-2.3.1.jar

  • R
  • May 12, 2026
  • 40.47 KB
  • 32
  • 1.20.1
  • Forge

File Name

magic_team-2.3.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:magic-team-1539693:8078086")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changelog


  • Fixed an issue where commands like /effect give could fail, incorrectly stating the target already had a stronger effect or was immune.
  • Magic Team now only modifies effects applied by spells; it no longer interferes with commands, potions, consumables, or other standard game systems.
  • Player spells continue to follow team rules.
  • Mob spells continue to follow team rules.
  • Magic projectiles and areas (AoE) are still correctly filtered by ally and enemy rules.
  • Chained magic effects, such as effects that spread or reapply after the initial cast, now properly respect team rules.
  • Improved compatibility with other mods that apply effects outside of the magic system.