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Magic A Million

A grand collection of magic and more!
SilverfishStone | Magic A Million
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This is my collection of simple vanilla+ enchantments.

 

I Recommend DarkhaxDev's Enchantment Descriptions for in-game explanations.

 

Armor:

  • Cloaking - Gives entities a period of invisibility after taking damage
  • Blasting - Attacked entities have a chance to cause a small explosion that damages attackers
  • Sculk Speed - a boot enchantment that increases the entity's speed when on sculk blocks
  • Antidote - An enchantment that limits the duration of harmful effects
  • Poison Guard - A "Thorns" enchantment that inflicts attackers with poison
  • Wither Protection - Protects against the wither effect and wither mobs
  • Undeath Protection - Protects against attacks from undead mobs
  • Aqua Protection - Protects against damage from drowning or guardian attacks
  • Theft Guard - Offers a degree of protection from theft enchantments, a new enchantment type.
  • Arachnid's Blessing - allows entity to move through cobwebs
  • Farmer's Step - prevents farmland from being trampled

 

ELYTRA

  • Light Flight - Removes fall damage when elytra are active
  • Flameproof - Allows entity to fly through lava without being damaged
  • Swoop - Entities deal more damage when gliding

 

SHIELD

  • Shield Bash - Shields can be used as a weapon to deal damage
  • Poison Shield - Has a chance to inflict attackers with poison

 

TRIDENT

  • Whirlpool - Launches struck entities into the air
  • Davy Jones - Drowns struck entities
  • Wave struck - Deal extra damage to nether-type mobs

 

CROSSBOW

  • Volatile - Crossbow shots have a chance to explode
  • Iced - Freezes struck entities
  • Corrosion - Damages struck entities over time

 

WEAPON

  • Shulkify - Gives attacked entity levitation
  • Waterlogged - Deal extra damage to nether-type mobs
  • Eroding - Damages struck entities over time
  • Bandit - gives struck entities a chance to drop their weapons when hit. Can be applied on bows and crossbows.
  • Disrobe - gives struck entities a chance to drop their worn armor when hit. Can be applied on bows and crossbows.
  • Leveled - deals more damage based on the health of the entity.
  • Soul Fire Aspect - lights attacked entities on fire.

 

BOW

  • Soul Flame - lights attacked entities on fire.

 

MISC

  • Insurance - Can be applied to any breakable tool. Returns an amount of the tool's material when broken. Incompatible with mending
  • Sifting - A shovel enchantment. Certain blocks drop extra loot when mined.
  • Osprey - a spyglass enchantment that highlights nearby mobs when used

 

CURSES

  • Curse of Heaviness - gives entity slowness when attacked
  • Curse of Backfiring - damages entity when they attack other entities.
  • Curse of the Devil Fruit - prevents entity from swimming in water
  • End's Curse - Entity randomly teleports when taking damage
  • Farmer's Curse - Prevents the wearer from eating most foods
  • Curse of the Souls - Increases the slowness effect of soul sand 

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