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Lucky Break

Craft or find a naturally spawning Lucky Block that unleashes unpredictable rewards, chaos, and powerful lucky gear every time you break one.
| Lucky Break
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Lucky Break Title

Minecraft Fabric Forge NeoForge Quilt License


Lucky Break Mod adds Lucky Blocks that can explode when you break them. One block might spawn a full blacksmith's shop and a chest full of diamonds. The next one might drop you in a lava pit. The one after that traps you in iron bars and an anvil above your head.

Beyond the blocks themselves there's a full Lucky toolkit (sword, bow, pickaxe, axe, shovel, hoe), a Lucky Potion, and a Lucky Compass that hunts down the nearest Lucky Block for you. There's a wishing well you can throw a coin into. A chicken that lays gold and other goodies. Lucky Blocks generate in the Nether and End dimensions as well.

Available for Fabric, Forge, NeoForge, and Quilt.


Lucky Block

Craft by placing 8 gold ingots around a dropper.

The Lucky Blocks

The odds:

Block Lucky Average Unlucky
Lucky Block 20% 60% 20%

Break and a random event occurs. Silk touch will drop the block.


Lucky Compass

Craft with gold ingots, diamonds, and emeralds surrounding a compass in the configuration below.

Lucky Compass Recipe

Right-click to find the nearest Lucky Block. The compass needle locks onto the nearest one it finds, and it stays pointed there until the block is broken.

Durability consumed scales with distance — closer blocks cost less uses. Blocked in The Nether and The End.


Lucky Tools

Lucky Tools Overview

Six tools and a potion. All gold-tier material, all repairable with gold ingots, all carrying their own flavor of random effects.

Lucky Sword

7 attack · 1.6 speed

On hit, rolls a chance for lightning, or launches the target with a knockback fire trail. Sometimes temporarily picks up 1–2 random enchantments from a wide pool (Sharpness, Smite, Fire Aspect, Looting, Sweeping Edge, Mending…) that last 3–8 seconds before disappearing.


Lucky Bow

Fires normal / spectral / tipped arrows

The arrow type randomizes each shot. But the weird part is the hit effects — each shot carries random effects:

  • TNT Trail — primed TNT along the arrow's path
  • Block Transform — converts hit blocks into ores or random block types
  • Fire Spread — ignites the impact zone
  • Entity Bounce — launches the target upward
  • Entity Lightning — lightning strike on hit
  • Entity Potion — random debuff (slowness, blindness, levitation, poison…)
  • Entity Block Transform — feet-block turns to water or lava
  • Chicken Rain — what it sounds like
  • Party Pop — festive particles, nothing more
  • Random Arrow Types — rerolls arrow type per effect

25% chance each shot to temporarily pick up 1–3 random enchantments for the next few shots, then lose them.


Lucky Pickaxe

Diamond mining tier · 3.0 attack

Every block you mine has a chance to roll a side effect. Most of the time nothing happens. Sometimes:

Effect What happens
TNT Transform 1–6 primed TNT replace the mined block
Bedrock Transform Block becomes bedrock
Lucky Block Transform Block becomes a Lucky Block
Block Type Transform Block becomes stone, cobblestone, dirt, a log, or a deepslate ore
Bonus Drop Gold nugget / charcoal / gold ingot / diamond / emerald drops pop out
Golden Hen Spawn A Golden Hen materializes at the dig site
XP Burst Experience orbs scatter around you
Ore Vein Burst Nearby ore veins explode into floating item drops
Hostile Spawn A hostile mob appears nearby
Friendly Spawn A friendly mob appears nearby
Seismic Burst Cave-in style block disruption

Effects are shuffled each check — only one fires per mine.


Lucky Axe

8.0 attack · 1.0 speed

Chopping wood can trigger a leaf storm (drops sticks and sometimes an apple), summon 1–3 bees, launch the cut log upward, pop a piñata of sticks/apples/charcoal/honeycomb/berries/gems, or occasionally transform nearby blocks into Lucky Blocks. Lightning on block break and temporary enchantments also possible.


Lucky Shovel

3.5 attack · 2.0 speed

Digging has a chance per block to drop something: gold nuggets, flint, iron nuggets, clay, sand, red sand, gravel, mud, snowballs, bone meal, gunpowder, quartz, copper, lapis, glowstone, string, amethyst, prismarine, slimeball, nautilus shell, and actual gems. Sandstorm applies slowness and weakness in a 4-block radius. Lucky Block Transform and a Treasure Burst are also possibilities.


Lucky Hoe

2.0 attack · 2.0 speed

Tilling has a chance to auto-plant a random seed in the freshly tilled block, then a chance to immediately advance it 1–3 growth stages. Crop bloom grows nearby crops (3-block radius) 1–2 steps. Hitting mobs has a 30% chance to drop food — apple, potato, carrot, golden carrot, or cake. A piñata hit can scatter seeds and root vegetables.


Lucky Potion

Drink it. Receive 4–15 simultaneous random positive effects drawn from a weighted pool of 19 options: Speed II, Haste II, Strength, Instant Health II, Jump Boost II, Regen II, Resistance, Fire Resistance, Water Breathing, Invisibility, Night Vision, Health Boost II, Absorption II, Saturation II, Luck, Slow Falling, Conduit Power, Dolphin's Grace, and Hero of the Village.


Events

Many events across three tiers: Lucky, Average, and Unlucky:

Lucky Events

Event What happens
Golden Armor Stand An armor stand in full gold armor with a random Lucky Tool in hand materializes at the break point.
Golden Hen Gift 1–2 Golden Hens drop in nearby. A chime plays. They'll start laying something eventually.
Golden Rain 9–14 items rain from above — gold ingots, emeralds, XP bottles, golden apples, glow berries.
Iron Beacon An iron block pyramid assembles itself with a beacon at the top. Clears the space above first.
Loot Chest (Lucky) A chest on a gem-block base filled with diamonds, enchanted diamond tools, horse armor, chainmail sets, netherite scraps.
Rainbow Column Colored wool columns fall from the sky. A diamond / gold / iron / emerald block lands on top.
Starfall Blessing Temporary Regen II + Absorption + Speed. 3 star-shaped fireworks. 4–7 reward items drop from above.
Tamed Companions 1–3 named cats, 1–3 named wolves, 1–2 named parrots — all tamed, all yours.
Treasure Block A single block materializes: diamond (35%), gold (35%), emerald (29%), or netherite (1%).
Wishing Well (Lucky) See The Wishing Well — better loot variant.

Average Events

Event What happens
Blacksmith House A full 9×8×11 blacksmith building spawns with a loot chest inside.
Bounce House A room made entirely of slime blocks appears nearby.
Choose Wisely Two Lucky Block variants spawn 3 blocks apart. One is lucky and one isn't.
Friendly Circle 4–7 random peaceful mobs spawn in a ring around you.
Gem Sprinkle Gems shower outward in a radial burst.
Gold Pedestal A Lucky Block falls from 8 blocks above.
Loot Chest Mid-tier chest with tools, ingots, and crafting materials.
Mob Arena Cobblestone walls rise around you, with zombie waves and support loot nearby.
Rainbow Sheep Sheep in all 16 wool colors scatter around you.
Random Tree A bonemeal-grown tree sprouts within 8 blocks.
Wishing Well See The Wishing Well.

Unlucky Events

Event What happens
Cobweb Snare Cobwebs fill a sphere around you with silverfish and debuffs.
Iron Bars Trap You're caged in iron bars; then an anvil or lava follows.
Lava Pit A 10-block radius, 30-block deep pit opens under you with lava at the bottom.
Night Ambush Night falls with blindness and hostile mobs converging.
Night Riders Thunderstorm night with skeleton riders in enchanted armor.
Puffer Tank A glass water tank with one pufferfish encloses you.
TNT Rain Slowness followed by 15–30 TNT launching upward.
Wishing Well (Unlucky) See The Wishing Well — the bad one.

The Wishing Well

Three variants, one structure — a well built from stone and stone bricks.

Every variant works the same way to start: you receive a Coin in your inventory with the message to make a wish. The well stays active for 45 seconds. Throw the coin into the water basin at the top. What happens next depends on which well you got.

Normal well — Food rains around the well for 15 seconds.

Lucky well — Resource items instead of food, including high-value drops.

Unlucky well — The basin turns to lava, TNT primes, mobs appear, and fire spreads.


The Golden Hen

The Golden Hen

A chicken that glows and lays gold nuggets and more. If a golden hen dies, it drops a gold ingot.

Breeding is not possible and Golden chicks are only available in creative.

You can get them from breaking a Lucky Block or by mining with the Lucky pickaxe.


World Generation

Lucky Blocks generate in all three dimensions.

Overworld — Rare single Lucky Block placements on the surface.

The Overworld

Nether — A pedestal made of cracked nether bricks with a Lucky Block in the center.

The Nether

The End — A copper structure with a Lucky Block inside. Very rare in the End, but very lucky.

The End


Configuration

Settings Menu

In-game config screen — Press Ctrl + K at any time to open a live tier-chance editor for the standard Lucky Block. Drag percentages, save, and changes apply immediately. Accessible through Forge and NeoForge config settings, and via ModMenu on Fabric (if installed). For Quilt, Ctrl + K is the only way to open the config screen.


Commands

All under /luckybreak. Permission level follows standard Minecraft operator levels.

/luckybreak event [lucky / average / unlucky] [event name]

Fires a random Lucky Block event of the given tier at the target player. Defaults to yourself.

/luckybreak item [item name] [effect name]

Fires a specific Lucky Tool effect by name.


Installation

Drop the .jar into your mods/ folder for the appropriate loader.

Fabric REQUIRES Fabric API: Download Fabric API on CurseForge

Optional: Download ModMenu on CurseForge (Fabric ONLY) gives you a config button in the mod list that opens the Lucky Break config screen. Not required — Ctrl + K always works. For Quilt, Ctrl + K is the only method.

If you're building from source:

# Fabric / NeoForge / Quilt / Forge — same command for all
./gradlew build

Output jar lands in build/libs/.


Licensing

MIT License with Additional Requirements

Copyright (c) 2026 af-an

Attribution required — see below

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

Attribution — Any distribution, public display, or derivative work based on this Software must include clear and visible credit to the original author(s). Credit must include:

  • The name "Lucky Break" and a link to the original project (if applicable)
  • The author name(s) as specified in the project metadata

This attribution must appear in a location reasonably visible to end users (e.g., in-game credits, mod list description, or a prominent section of documentation).

The Lucky Break Team

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