LittlePerformanceImprovements-1.21.1-1.1.0
Curse Maven Snippet
What's new
Improved hammer previews and separate tool preview settings
- Fast hammer outlines.
- Renamed shapeRenderer/shapeColor to chiselRenderer/chiselColor, preserving saved settings.
- Added hammerColor.
- The editing outline path now also gets used for the chisel Replace, Stencil, and Colorize mode.
- Made covered editing outlines dashed at 25% opacity; visible lines stay solid.
Fixed preview z-fighting on coincident surfaces
- Gave Default, Surface, and Texture previews depth priority, including at steep viewing angles.
Fixed translucent tiles rendering in front of previews
- Adjusted editing-preview rendering order and depth handling.
Fixed blueprint rotation point marker rendering
- Preserved rotation point markers colors independently of blueprintColor, including internal faces with “even” enabled.
- Excluded rotation point markers from Texture and Outline geometry and occlusion.
- Kept Surface rotation point markers steady and respect previewSurfaceAlpha.
- Handled marker visibility within Surface’s depth pass, including cached frames.
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