LittlePerformanceImprovements-1.21.1-1.1.0
Curse Maven Snippet
What's new
Improve hammer previews and separate tool preview settings
- Fast hammer outlines.
- Rename shapeRenderer/shapeColor to chiselRenderer/chiselColor, preserving saved settings.
- Add hammerColor.
- Use the editing outline path for the chisel Replace, Stencil, and Colorize mode too.
- Make covered editing outlines dashed at 25% opacity; visible lines stay solid.
Fix preview z-fighting on coincident surfaces
- Give Default, Surface, and Texture previews depth priority, including at steep viewing angles.
Fix translucent tiles rendering in front of previews
- Adjust editing-preview rendering order and depth handling.
Fix blueprint rotation point rendering
- Preserve marker colors independently of blueprintColor, including internal faces with “even” enabled.
- Exclude markers from Texture and Outline geometry and occlusion.
- Keep Surface markers steady and respect previewSurfaceAlpha.
- Handle marker visibility within Surface’s depth pass, including cached frames.
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