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Loyal Companion

Turn friendly mobs into loyal companions with levels, skills, feeding, recall, HUD, revival hearts, enhanced variants, and configurable server/singleplayer settings.

File Details

loyal-companions-1.1.0.jar

  • R
  • May 9, 2026
  • 237.64 KB
  • 11
  • 26.1.2
  • Fabric

File Name

loyal-companions-1.1.0.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:loyal-companion-1532987:8061467"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Loyal Companions 1.1.0

Companion System

  • Added the ability to capture friendly mobs as personal companions.
  • Added companion ownership.
  • Added companion follow behavior.
  • Added support for friendly mobs as companions.

Level & Skill System

  • Added upgradeable stats:
    • Strength
    • Defense
    • Attack Speed
    • Vitality
  • Added calculated stat values in the companion menu.
  • Added configurable maximum companion level.
  • Admin/debug level command can bypass the normal max-level limit.

Companion UI & HUD

  • Added 3D model rendering in the HUD.
  • Added improved custom UI textures and styled buttons.

Pet Inventory

  • Added companion inventory screen.
  • Added 9 normal pet inventory slots.
  • Added food slot.
  • Added gear slot.
  • Added bonus inventory slots for Enhanced companions at level 20.
  • Added player inventory view inside the pet inventory screen.
  • Added improved item icon rendering in inventory slots.

Behavior Modes

  • Added companion behavior modes:
    • Follow
    • Wait
    • Passive
    • Protect
    • Aggressive
  • Added configurable Protect mode radius.
  • Added configurable Aggressive mode radius.
  • Added behavior persistence.

Companion Gear

  • Added Companion Leather Harness.
  • Added Companion Iron Plating.
  • Added Companion Gold Plating.
  • Added Companion Diamond Plating.
  • Added Companion Netherite Plating.
  • Added gear bonuses for armor, health, and attack speed.
  • Added gear tooltip information.
  • Added gear visual effects on companions.
  • Added gear recipes.

Feeding

  • Added companion feeding system.
  • Added food validation based on mob type.
  • Added food display in the companion menu.
  • Added fish support for polar bears.

Enhanced Companions

  • Added configurable chance for Enhanced companions.
  • Enhanced companions have a smaller size.
  • Enhanced companions have visual particle effects.
  • Enhanced status is saved and restored.
  • Enhanced rarity is shown on Companion Totems.
  • Added admin/debug command to turn a companion into an Enhanced companion.

Companion Whistle & Pet Slots

  • Added support for up to 3 managed companion slots via config.
  • Added slot-based companion storage.
  • Added pet slot info display.
  • Added selected pet/HUD pet handling.
  • Only one companion can be active at the same time for stability and balance.

Revival System

  • Added configurable Companion Heart drop chance.
  • Added Companion Totem.
  • Companion Totems store fallen companion data.
  • Companion Totems include:
    • Pet name
    • Mob type
    • Level
    • XP
    • Stats
    • Rarity
  • Added transferable Companion Totems.
  • Other players can revive and claim a companion from a transferred totem.

Companion Shrine

  • Added placeable Companion Shrine block.
  • Added Shrine UI.
  • Added Totem slot and Heart slot.
  • Added 5-second shrine revival animation.
  • Added particle effects during revival.
  • Added ability to store an active companion as a Companion Totem without killing it.
  • Storing a pet as a totem does not create a Companion Heart.
  • Added shrine protection during revival:
    • protected against breaking
    • protected against explosions
    • protected against Enderman griefing
  • If the activating player dies or becomes unavailable during revival, shrine items are dropped and the revival is cancelled.

Commands

  • Added admin/debug command to set companion level.
  • Added admin/debug command to turn a companion into an Enhanced companion.
  • Commands work locally in singleplayer.
  • Commands require OP/admin permissions on dedicated servers.

Config

  • Added separate server and singleplayer config handling.
  • Added config options for:
    • Companion revival
    • Companion Heart drop chance
    • Enhanced companion chance
    • maximum companion level
    • maximum managed companion slots per player
    • Protect mode radius
    • Aggressive mode radius

Visuals & Assets

  • Added custom item icons.
  • Added custom Companion Totem icon.
  • Added custom gear icons.
  • Added custom UI textures.
  • Added English and German translations.

Notes

  • Players can manage up to 3 companion slots, depending on the config.
  • Only one companion can be active at the same time.
  • To switch companions, despawn the current active companion and summon another one from the whistle menu.
  • Companion Totems can be traded or given to other players.