File Details
loyal-companions-1.1.0.jar
- R
- May 9, 2026
- 237.64 KB
- 11
- 26.1.2
- Fabric
File Name
loyal-companions-1.1.0.jar
Supported Versions
- 26.1.2
Curse Maven Snippet
Loyal Companions 1.1.0
Companion System
- Added the ability to capture friendly mobs as personal companions.
- Added companion ownership.
- Added companion follow behavior.
- Added support for friendly mobs as companions.
Level & Skill System
- Added upgradeable stats:
- Strength
- Defense
- Attack Speed
- Vitality
- Added calculated stat values in the companion menu.
- Added configurable maximum companion level.
- Admin/debug level command can bypass the normal max-level limit.
Companion UI & HUD
- Added 3D model rendering in the HUD.
- Added improved custom UI textures and styled buttons.
Pet Inventory
- Added companion inventory screen.
- Added 9 normal pet inventory slots.
- Added food slot.
- Added gear slot.
- Added bonus inventory slots for Enhanced companions at level 20.
- Added player inventory view inside the pet inventory screen.
- Added improved item icon rendering in inventory slots.
Behavior Modes
- Added companion behavior modes:
- Follow
- Wait
- Passive
- Protect
- Aggressive
- Added configurable Protect mode radius.
- Added configurable Aggressive mode radius.
- Added behavior persistence.
Companion Gear
- Added Companion Leather Harness.
- Added Companion Iron Plating.
- Added Companion Gold Plating.
- Added Companion Diamond Plating.
- Added Companion Netherite Plating.
- Added gear bonuses for armor, health, and attack speed.
- Added gear tooltip information.
- Added gear visual effects on companions.
- Added gear recipes.
Feeding
- Added companion feeding system.
- Added food validation based on mob type.
- Added food display in the companion menu.
- Added fish support for polar bears.
Enhanced Companions
- Added configurable chance for Enhanced companions.
- Enhanced companions have a smaller size.
- Enhanced companions have visual particle effects.
- Enhanced status is saved and restored.
- Enhanced rarity is shown on Companion Totems.
- Added admin/debug command to turn a companion into an Enhanced companion.
Companion Whistle & Pet Slots
- Added support for up to 3 managed companion slots via config.
- Added slot-based companion storage.
- Added pet slot info display.
- Added selected pet/HUD pet handling.
- Only one companion can be active at the same time for stability and balance.
Revival System
- Added configurable Companion Heart drop chance.
- Added Companion Totem.
- Companion Totems store fallen companion data.
- Companion Totems include:
- Pet name
- Mob type
- Level
- XP
- Stats
- Rarity
- Added transferable Companion Totems.
- Other players can revive and claim a companion from a transferred totem.
Companion Shrine
- Added placeable Companion Shrine block.
- Added Shrine UI.
- Added Totem slot and Heart slot.
- Added 5-second shrine revival animation.
- Added particle effects during revival.
- Added ability to store an active companion as a Companion Totem without killing it.
- Storing a pet as a totem does not create a Companion Heart.
- Added shrine protection during revival:
- protected against breaking
- protected against explosions
- protected against Enderman griefing
- If the activating player dies or becomes unavailable during revival, shrine items are dropped and the revival is cancelled.
Commands
- Added admin/debug command to set companion level.
- Added admin/debug command to turn a companion into an Enhanced companion.
- Commands work locally in singleplayer.
- Commands require OP/admin permissions on dedicated servers.
Config
- Added separate server and singleplayer config handling.
- Added config options for:
- Companion revival
- Companion Heart drop chance
- Enhanced companion chance
- maximum companion level
- maximum managed companion slots per player
- Protect mode radius
- Aggressive mode radius
Visuals & Assets
- Added custom item icons.
- Added custom Companion Totem icon.
- Added custom gear icons.
- Added custom UI textures.
- Added English and German translations.
Notes
- Players can manage up to 3 companion slots, depending on the config.
- Only one companion can be active at the same time.
- To switch companions, despawn the current active companion and summon another one from the whistle menu.
- Companion Totems can be traded or given to other players.

