lodged-3.1.0.jar
Curse Maven Snippet
What's new
Changed
- Moved shared networking, rendering, collision math, and data helpers to ToucanLib, which is now required at version 0.4.0 or newer
- Restricted model-accurate projectile collision to standing or crouching players, spiders, and cave spiders. Other entities and poses use vanilla collision (for now, I will come back to this for a later update)
- Improved first and third-person bandaging animations
- Improved in-world arrow-removal animations
- Separated arrow impact handling, removal rules and outcomes, and inventory preview rendering
Fixed
- Fixed client gameplay settings disagreeing with server rules
- Fixed arrow removal and player-preview controls not working in Modular Backpacks inventory screens, including rotation, arrow highlighting, and tooltips
- Fixed body arrows and leg-shot Slowness being applied to rejected or fully prevented hits. Body and armor lodging and broken-arrow effects now wait for confirmed health or absorption damage
- Fixed vanilla stuck-arrow counts drifting from stored body arrows after removal or eviction
- Fixed in-world removal being cancelled by client timeouts before the server finishes, rejected starts continuing to animate, and server confirmations restarting ongoing animations
- Fixed F3 + B model hitboxes showing rendered model parts instead of the colliders used for projectile hit detection
- Fixed pillager arrow drops replacing the full vanilla loot table
- Fixed a startup conflict with Simply Swords
- Fixed bandage overlays rendering beneath player skin sleeves on both wide and slim arms
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

