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Lodged

Recover arrows from struck entities, take arrows out of your own body and more!
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lodged-3.1.0.jar

File namelodged-3.1.0.jar
Uploader
jvnjvn
Uploaded
Oct 18, 2026
Downloads
448
Size
544.0 KB
Mod Loaders
NeoForge
File ID
9244994
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:lodged-1577929:9244994"

Learn more about Curse Maven

What's new

Changed

  • Moved shared networking, rendering, collision math, and data helpers to ToucanLib, which is now required at version 0.4.0 or newer
  • Restricted model-accurate projectile collision to standing or crouching players, spiders, and cave spiders. Other entities and poses use vanilla collision (for now, I will come back to this for a later update)
  • Improved first and third-person bandaging animations
  • Improved in-world arrow-removal animations
  • Separated arrow impact handling, removal rules and outcomes, and inventory preview rendering

Fixed

  • Fixed client gameplay settings disagreeing with server rules
  • Fixed arrow removal and player-preview controls not working in Modular Backpacks inventory screens, including rotation, arrow highlighting, and tooltips
  • Fixed body arrows and leg-shot Slowness being applied to rejected or fully prevented hits. Body and armor lodging and broken-arrow effects now wait for confirmed health or absorption damage
  • Fixed vanilla stuck-arrow counts drifting from stored body arrows after removal or eviction
  • Fixed in-world removal being cancelled by client timeouts before the server finishes, rejected starts continuing to animate, and server confirmations restarting ongoing animations
  • Fixed F3 + B model hitboxes showing rendered model parts instead of the colliders used for projectile hit detection
  • Fixed pillager arrow drops replacing the full vanilla loot table
  • Fixed a startup conflict with Simply Swords
  • Fixed bandage overlays rendering beneath player skin sleeves on both wide and slim arms

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