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Locks Reforged

The "Locks" mod updated to work with 1.20.1 and 1.21.1; includes all features of the original with full configurability, new content and some bug fixes.
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Locks Reforged 1.7.2 (Forge 1.20.1)

File namelocks_reforged-1.7.2.jar
Uploader
OtectusOtectus
Uploaded
Aug 28, 2026
Downloads
236
Size
729.2 KB
Mod Loaders
Forge
File ID
8755828
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:locks-reforged-1467684:8755828")

Learn more about Curse Maven

What's new

[1.7.2]

A major quality-of-life and stability update focused on Awareness locks, villager-proof doors, optional itemless lock picking, and clearer key pairing.

Fixed Awareness Locks

  • Awareness locks no longer block their own owner from using the locked chest or door.
  • Owners can now interact with their locked block normally while the lock continues protecting it from everyone else.
  • Sneak + right-click with an empty hand now handles opening/removing the lock itself.
  • Owners can once again break their own Awareness-locked blocks.
  • Fixed overlapping Awareness locks accidentally toggling each other.
  • Fixed Curios key rings interfering with lock removal.

Awareness protection still applies to villagers, redstone, hoppers, pistons, explosions, and other non-owner interactions.

Locked Doors Now Stop Villagers

Fixed villagers and other door-opening AI being able to walk through locked doors.

  • Locked doors now block vanilla villagers, raiders, and compatible modded mobs.
  • AI can still close a locked door, but cannot open it.
  • Re-locking an open door now automatically closes it.
  • Placing a lock on an already-open door also closes it.

This applies to normal DoorBlock-based doors. Unusual modded doors using their own opening systems may require separate compatibility.

Optional Itemless Lock Picking

Added:

Allow Itemless Lock Picking — default off

When enabled, players can right-click a locked block with an empty main hand to play the normal lock-picking minigame without carrying a lock pick.

  • No item is consumed or damaged.
  • Complexity cannot prevent an itemless attempt.
  • Auto-Pick is not used.
  • Getting a pin wrong resets solved pins.
  • Normal keys and Awareness ownership still take priority.

Physical lock picks continue to work exactly as before.

Key Pairing Improvements

Fixed several confusing issues when pairing keys with locks.

  • Newly crafted locks and keys now receive their ID immediately.
  • Locks taken directly from Creative Mode can now be paired without first sitting in the player's inventory.
  • The pairing recipe now properly recognizes actual locks and keys instead of accepting unrelated items with similar NBT.
  • Master Keys, Key Rings, and lock picks cannot accidentally be used for pairing.
  • Added helpful tooltips to Key Blanks.
  • Right-clicking a placed lock with a blank key now explains that pairing must happen before the lock is placed.
  • Added clearer pairing instructions to the README and mod description.

Safer Lock Picking

  • Lock-picking sessions now close if the player moves more than 8 blocks away.
  • Spectators can no longer continue an active lock-picking session.
  • Fixed malformed lock-picking packets potentially causing server errors.
  • Fixed key-ring scans accidentally writing lock data into Minecraft's shared empty-item stack.

Multiplayer

Network protocol updated from 2 → 3.

Clients and servers must both use Locks Reforged 1.7.2. Mismatched versions are rejected cleanly when connecting.

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