Locks Reforged 1.7.5 (NeoForge 1.21.1)
Curse Maven Snippet
What's new
[1.7.5] — NeoForge 1.21.1 — Forge Parity & Stability
This release brings the NeoForge 1.21.1 version in line with Forge 1.20.1 while fixing several port-specific issues.
Improved
- Ported the new server-secret lock combinations, legacy combination migration, and saved security data from Forge.
- Lockpicking now uses the same improved multiplayer validation, sequencing, and immediate final-pin unlocking as Forge.
- Structure-generated locks now receive independent combinations and preserve their state correctly.
- Improved Carry On recovery and optional adapter detection.
- Restored copper mechanism crafting when no common copper nugget tag is available.
- Improved worldgen, recipe, trade, and config reload behavior.
- Restored proper filtering for disabled enchantments in tables, loot, equipment, and librarian trades.
Fixed
- Fixed several key ring issues involving insertion, extraction, shift-clicking, malformed legacy keys, and saved data.
- Fixed older nested-stack migrations after chunk data upgrades.
- Fixed worldgen locks sometimes failing to register in already-loaded chunks.
- Fixed several client rendering issues involving lock animations, GUI drawing, HUD targets, and selection highlighting.
- Improved server/client state cleanup and SavedData handling.
Compatibility
- Version aligned with Forge 1.7.5.
- NeoForge network protocol increased to 5. Clients and servers must both update.
- Existing 1.7.5 combination security data is preserved.
- Downgrading to older NeoForge builds is not supported.
This mod has no additional files

