File Details
lockoutbingo-neoforge-3.1.jar
- R
- Jun 24, 2026
- 786.40 KB
- 3
- 26.2
- NeoForge
File Name
lockoutbingo-neoforge-3.1.jar
Supported Versions
- 26.2
Curse Maven Snippet
A new update with improvements for the Goal Rush gamemode along with a major quality of life feature: goal tooltips. The mod has been updated to Minecraft 26.2.
Goal Rush Improvements
Initially, Goal Rush would discourage players from going for harder goals and only aiming for easy, short-term goals. To counteract that and give more motivation for completing harder goals, Goal Rush now has a chance to make certain goals become bonus goals.
- Goals have a chance of becoming bonus goals if the win condition is set to
scoreOR is set to atimerlonger than 10 minutes. If that is satisfied, goals are given bonuses as such:- After 5 minutes of play time, a timer is started ranging from 4 to 9 minutes. After the timer expires, a goal WILL be selected to gain bonus points.
- The chance that a goal is selected (out of the 25) to gain bonus points is proportional to its difficulty, meaning harder goals will be more likely to gain bonus points
- When a goal is selected to gain bonus points, the number of extra points is also proportional to the difficulty of the goal, starting from 1 extra point and going up to 6 extra points for the hardest goals (this range may be tweaked in the future)
- When a goal is selected to gain bonus points, it will be announced in chat. Hovering over the goal's name in chat or hovering over the goal on the board will show how many extra points it will give the player upon completion.
- Upon completion of a bonus goal, the extra points are added to the team's score along with the 1 point the team would have gotten without the bonus. The completion chat message will also show the bonus points if hovering over the goal's name.
- Bonus goals have a golden frame around them on the board
- There can only be a maximum of 5 bonus goals on the board at one time
- Whenever a new goal is added to the board, a chat message indicates which goal was added
A goal with bonus points:

Goal Tooltips
This update introduces goal tooltips, which shows extra information on a player's progress towards a goal. These tooltips only show up for goals that require more than one item, action, or advancement.
For example, Eat 24 Unique Foods will now show which food items have been eaten so far:

If the tooltip gets big enough and requires more than 6 items to be listed, it will be hidden unless the player holds Shift while hovering over the goal:

These tooltips also appear for multiple-mob goals, such as Breed Unique Animals:

Tooltips also appear for goals requiring a certain count, not just uniqueness, such as Kill Mobs or Complete Advancements goals:

Another goal tooltip, this time with bonus points:

New Goals
- Obtain Chiseled Cinnabar
- Obtain Sulfur Brick Slab
- Obtain Potent Sulfur
- Obtain Bucket of Sulfur Cube
- Locate a Sulfur Cave
- Visit More Biomes Than Opponent
- Take a Bath in a Sulfur Pool
- Hit a Block Absorbed Sulfur Cube
- Give Soul Soil to a Sulfur Cube
- Give TNT to a Sulfur Cube
- Put Out a Campfire
- Light a Campfire
- Light a Candle
- Set Leaves on Fire
New Features
- Added
versuscommands for Blackout and Goal Rush- The
versuscommand acts similar to theteamscommands for the gamemodes, but it works for 1v1s. This doesn't require players to create teams for 1v1 games
- The
- Renamed
/lockout startto/lockout versus, to maintain consistency - Added a new goal tag,
more_than_opponent, with the following goals:- Have More Experience Than Opponent
- Visit More Biomes Than Opponent
Goal Changes
- Added Bounce music disc to Obtain 1 Music Disc goal
- Renamed "Die to mob" goals to "Get Killed by mob"
- Added Copper Hoe as a candidate for Break a Hoe goal
- Reach Sky Limit goal now only works if the player is at the Overworld's max height or above
- Use Glow Ink Sac on Sign goals now work for standing and wall signs (previously only worked for standing signs)
- Increased Cook Food on a Campfire goal's difficulty to 2 (up from 1)
- Break a Hoe goal now has new goal icons
- Fully Charge a Respawn Anchor goal's icon is now a fully charged Respawn Anchor (instead of an uncharged one)
- Added Breed Nautilus goal to the
oceangoal tag - Added the following goals to the
nethergoal tag- Obtain More Magma Blocks Than Opponent
- Obtain More Soul Torches Than Opponent
- Breed Hoglins
- All brew potion goals
- Locate a Bastion
- Locate a Fortress
- Locate a Stronghold
- Enter the Nether
- Get "Subspace Bubble" Advancement
- Visit All Nether Biomes
- Ride a Happy Ghast
- Added Locate End City goal to the
endgoal tag - Added Obtain 3 Stone Types to the
uniquegoal tag
Changes
- Goal Rush can now have opponent-related goals if playing against a player or team
- Opponent-related goals will be ignored if playing a solo or coop game
- The board hud overlay will now shift down if the player has any active effects
- Previously the board overlay would hide the effect icons, this should prevent that
- Removed Player Tracker compasses
- Removed custom piglin bartering trades
- Piglin bartering will follow vanilla rates
Bug Fixes
- FIxed goals not being loaded on server restart
- This would cause a blank board whenever starting a game after a server restart
- Fixed Break Shield goal not being detected properly
- Fixed Fill an Armor Stand with Armor goal not being detected properly
- Fixed entity-related goals not working with nametagged mobs
- Fixed Place a Book in a Chiseled Bookshelf goal sometimes being granted if a book was taken out
- Fixed a crash occurring when modifying a team's score with the
/lockoututil scorecommand - Fixed certain trackers not being updated during Goal Rush
- Trackers are what the mod uses to keep track of what the player has eaten, which mobs the player has bred/killed, which biomes the player has visited, etc.
- Fixed the goal filter's search origin not being saved on world reload

