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Lockout Bingo

A bingo-based game for Minecraft

File Details

lockoutbingo-neoforge-3.0.1.jar

  • R
  • Jun 8, 2026
  • 735.15 KB
  • 112
  • 26.1.2
  • NeoForge

File Name

lockoutbingo-3.0.1.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:lockout-bingo-975881:8219081"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

A minor update for version 3.0. This update contains several changes, optimizations, and a new rule setting. Goal Changes - - Breed Camels goal now searches for a Desert biome for selection - Added distance traveled by Happy Ghast and Nautilus to the Travel 1k by Vehicle goal - Fishing goals are now much easier, now only needing to catch 1 or 10 fish New Game Setting - - `filter_search_origin`: Set the coordinates at which the seed searching should originate from (default: 0, 0, 0). It is from this point where the mod will also search for biomes and structures to decide a goal's selection on the board based on the filter's range. Changes - - While frozen, players can no longer attempt to sprint - Seed cache containing biome and structure locations in the world is now always cleared before caching again - Heavily optimized the biome search function, so the initial wait when starting the first game in a world should take half the time it took previously - Improved how Goal Tags are used to filter for goals - Removed unnecessary structure tags Bug Fixes - - Fixed an issue where a player joining a world, after a game has ended, would not be able to move - Fixed accidentally resetting a player's inventory and stats on the client-side whenever rejoining a server with a game running - This would cause a "ghost inventory" whenever a player rejoined the server, which is now fixed - Fixed several null usage cases