File Details
lockoutbingo-3.0.jar
- R
- May 22, 2026
- 733.58 KB
- 152
- 26.1.2
- NeoForge
File Name
lockoutbingo-3.0.jar
Supported Versions
- 26.1.2
Curse Maven Snippet
Introducing a new gamemode: Goal Rush! The mod has been updated to Minecraft 26.1.2.
New Gamemode
Goal Rush is a unique challenge where you are initially given 25 goals, but upon completion of a goal, it gets replaced by another goal. This gamemode comes with two separate win conditions (by default, set to a timer). Either complete the most goals in a set amount of time or be the first to reach a set score to win! Goal Rush can be played solo, as a team, or against another team.
Goal Rush
- Several goals will not appear in a Goal Rush game:
- Any "Obtain more ... than the opponent" goals (including having more experience points than opponent)
- Any opponent-based goals
- Goal Rush will have no goal filtering besides the blacklisted goals
- New commands have been added for the gamemode (accessed by using
/goalrush)solo: Start a solo game of Goal Rushcoop <team>: Start a cooperative game of Goal Rushversus <teamA> <teamB>: Start a competitive game of Goal Rush between two teamswin_condition: View the current win condition for a Goal Rush game (default: timer of 20 minutes)- The win condition can be changed by specifying either
scoreortimerwith the same command - The win condition can be further changed by specifying a specific score or a specific time to end a game
- If a versus Goal Rush game is set to have a win condition by a timer, but both teams' scores are tied when the timer hits zero, a sudden death takes affect. During sudden death, the first team to complete a goal will win.
- The win condition can be changed by specifying either
New Goals
Obtain Goals
- Obtain Chiseled Resin Bricks
- Obtain 5 Unique Wood
- Obtain Bush
- Obtain All Chicken Eggs
- Obtain Creaking Heart
- Obtain Copper Bars
- Obtain Copper Chain
- Obtain Copper Chest
- Obtain Shelf
- Obtain Golden Dandelion
- Obtain All Nuggets
- Obtain Bundle
- Obtain All Dyed Bundles
- Obtain Harness
- Obtain Dried Ghast
- Obtain Nether Star
- Obtain Beacon
- Obtain All Copper Tools
- Obtain Every Type of Spear
- Obtain Nautilus Armor
- Obtain Every Type of Nautilus Armor
Entity Goals
- Breed Nautilus
- Trade with a Villager
- Attack a Creaking
- Ride a Happy Ghast
Other Goals
- Wear Copper Armor Set
- Get Breath of the Nautilus
- Drop a Bucket Into Water
- Summon a Copper Golem
- Put a Bundle in a Bundle
- Place a Book in a Chiseled Bookshelf
New Features
- All randomness is now based off the world seed
- Starting a game in two worlds with the same seed and rule settings will always give the same goal board
- A brand new difficulty system has been implemented for goal selection
- Goal difficulty filtering is still controlled by the lockoutrule command:
goal_difficulty_filter - The goal difficulties are still the same,
easy,normal,hard,random, but now the filter follows a truncated normal distribution to select goals. This results in much easier goals being selected foreasyfilter and much harder goals forhard. - When the goal filtering is set to
randomthis difficulty-based selection is neglected and the goals are shuffled and selected randomly - Along with the new difficulty filtering system, the majority of goals have had their difficulties readjusted and balanced
- A list of all the goals, their difficulties, and other stats can be found on this spreadsheet: https://docs.google.com/spreadsheets/d/1iHwkswuP4jHoH8m0q09K0LUTUei9IMnLLvZAik6GUk8/edit?usp=sharing
- Goal difficulty filtering is still controlled by the lockoutrule command:
- Added a new Lockout rule (accessed by using
/lockoutrule ...:enable_compass: Enable/disable compasses for team-based games (default: false)
- Added a new goal textures for several goals
- Summon an Iron Golem
- Get "Crafters Crafting Crafters" Advancement
Changes
- Piglin bartering pearl loot now drops between 4 to 8 pearls
- Added Pale Oak-related blocks to wood-related goals
- Added missing banner patterns to its obtain goal
- Added missing flowers to its obtain goal
- Added missing music discs to its obtain goal
- Added copper tools and horse armor to its respective obtain goals
- Added netherite horse armor to its obtain goal
- Added the different types of spears to its respective obtain tool goals
- Renamed "Obtain Chain" goal to "Obtain Iron Chain"
- Added
Collect Allgoal tags to goals which were missing them - Added and increased goal limits for several categories
- Obtain goals now have a max of 10 (previously: 5)
- Locate structures have a max of 3 (previously had no limit)
- Locate biomes have a max of 3 (previously had no limit)
- Opponent-based goals now have a max of 5 (previously: 4)
- Miscellaneous goals now have a max of 11 (previously: 10)
- Renamed commands:
lbrules->lockoutrulelockoutbingo->lockoututil
- Renamed Lockout rules and modified default values:
enableFilter->enable_goal_filterfilterDistance->filter_distancefilterDistanceType->filter_distance_typefreezeTime->freeze_timegoalDifficulty->goal_difficulty_filter(now defaults tonormal)limitDebugging->limit_debugging_info(now defaults totrue)resetPlayers->reset_inventory
- Changed some commands' argument names for better clarity
freeze_timeno longer has a maximum value- The
reset_inventoryrule now only affects resetting player inventories whenever a game starts- Player food levels, experience, advancements, and other stats will now always be reset
- Renamed util command
reloadCachetoreloadcache - The mod's custom rules (Lockout Rules) are now saved per world (meaning they persist if you close the world and open it again later)
- Updated mod banner
- Cleaned up server-client packets
Fixes
- fixed a crash when setting a goal with a negative difficulty