Lockout Bingo

A bingo-based game for Minecraft

File Details

lockoutbingo-3.0.jar

  • R
  • May 22, 2026
  • 733.58 KB
  • 152
  • 26.1.2
  • NeoForge

File Name

lockoutbingo-3.0.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:lockout-bingo-975881:8129307"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Introducing a new gamemode: Goal Rush! The mod has been updated to Minecraft 26.1.2.

New Gamemode

Goal Rush is a unique challenge where you are initially given 25 goals, but upon completion of a goal, it gets replaced by another goal. This gamemode comes with two separate win conditions (by default, set to a timer). Either complete the most goals in a set amount of time or be the first to reach a set score to win! Goal Rush can be played solo, as a team, or against another team.

Goal Rush

  • Several goals will not appear in a Goal Rush game:
    • Any "Obtain more ... than the opponent" goals (including having more experience points than opponent)
    • Any opponent-based goals
  • Goal Rush will have no goal filtering besides the blacklisted goals
  • New commands have been added for the gamemode (accessed by using /goalrush)
    • solo: Start a solo game of Goal Rush
    • coop <team>: Start a cooperative game of Goal Rush
    • versus <teamA> <teamB>: Start a competitive game of Goal Rush between two teams
    • win_condition: View the current win condition for a Goal Rush game (default: timer of 20 minutes)
      • The win condition can be changed by specifying either score or timer with the same command
      • The win condition can be further changed by specifying a specific score or a specific time to end a game
      • If a versus Goal Rush game is set to have a win condition by a timer, but both teams' scores are tied when the timer hits zero, a sudden death takes affect. During sudden death, the first team to complete a goal will win.

New Goals

Obtain Goals

  • Obtain Chiseled Resin Bricks
  • Obtain 5 Unique Wood
  • Obtain Bush
  • Obtain All Chicken Eggs
  • Obtain Creaking Heart
  • Obtain Copper Bars
  • Obtain Copper Chain
  • Obtain Copper Chest
  • Obtain Shelf
  • Obtain Golden Dandelion
  • Obtain All Nuggets
  • Obtain Bundle
  • Obtain All Dyed Bundles
  • Obtain Harness
  • Obtain Dried Ghast
  • Obtain Nether Star
  • Obtain Beacon
  • Obtain All Copper Tools
  • Obtain Every Type of Spear
  • Obtain Nautilus Armor
  • Obtain Every Type of Nautilus Armor

Entity Goals

  • Breed Nautilus
  • Trade with a Villager
  • Attack a Creaking
  • Ride a Happy Ghast

Other Goals

  • Wear Copper Armor Set
  • Get Breath of the Nautilus
  • Drop a Bucket Into Water
  • Summon a Copper Golem
  • Put a Bundle in a Bundle
  • Place a Book in a Chiseled Bookshelf

New Features

  • All randomness is now based off the world seed
    • Starting a game in two worlds with the same seed and rule settings will always give the same goal board
  • A brand new difficulty system has been implemented for goal selection
    • Goal difficulty filtering is still controlled by the lockoutrule command: goal_difficulty_filter
    • The goal difficulties are still the same, easy, normal, hard, random, but now the filter follows a truncated normal distribution to select goals. This results in much easier goals being selected for easy filter and much harder goals for hard.
    • When the goal filtering is set to random this difficulty-based selection is neglected and the goals are shuffled and selected randomly
    • Along with the new difficulty filtering system, the majority of goals have had their difficulties readjusted and balanced
    • A list of all the goals, their difficulties, and other stats can be found on this spreadsheet: https://docs.google.com/spreadsheets/d/1iHwkswuP4jHoH8m0q09K0LUTUei9IMnLLvZAik6GUk8/edit?usp=sharing
  • Added a new Lockout rule (accessed by using /lockoutrule ...:
    • enable_compass: Enable/disable compasses for team-based games (default: false)
  • Added a new goal textures for several goals
    • Summon an Iron Golem
    • Get "Crafters Crafting Crafters" Advancement

Changes

  • Piglin bartering pearl loot now drops between 4 to 8 pearls
  • Added Pale Oak-related blocks to wood-related goals
  • Added missing banner patterns to its obtain goal
  • Added missing flowers to its obtain goal
  • Added missing music discs to its obtain goal
  • Added copper tools and horse armor to its respective obtain goals
  • Added netherite horse armor to its obtain goal
  • Added the different types of spears to its respective obtain tool goals
  • Renamed "Obtain Chain" goal to "Obtain Iron Chain"
  • Added Collect All goal tags to goals which were missing them
  • Added and increased goal limits for several categories
    • Obtain goals now have a max of 10 (previously: 5)
    • Locate structures have a max of 3 (previously had no limit)
    • Locate biomes have a max of 3 (previously had no limit)
    • Opponent-based goals now have a max of 5 (previously: 4)
    • Miscellaneous goals now have a max of 11 (previously: 10)
  • Renamed commands:
    • lbrules -> lockoutrule
    • lockoutbingo -> lockoututil
  • Renamed Lockout rules and modified default values:
    • enableFilter -> enable_goal_filter
    • filterDistance -> filter_distance
    • filterDistanceType -> filter_distance_type
    • freezeTime -> freeze_time
    • goalDifficulty -> goal_difficulty_filter (now defaults to normal)
    • limitDebugging -> limit_debugging_info (now defaults to true)
    • resetPlayers -> reset_inventory
  • Changed some commands' argument names for better clarity
  • freeze_time no longer has a maximum value
  • The reset_inventory rule now only affects resetting player inventories whenever a game starts
    • Player food levels, experience, advancements, and other stats will now always be reset
  • Renamed util command reloadCache to reloadcache
  • The mod's custom rules (Lockout Rules) are now saved per world (meaning they persist if you close the world and open it again later)
  • Updated mod banner
  • Cleaned up server-client packets

Fixes

  • fixed a crash when setting a goal with a negative difficulty