
Features
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Ammo checks: Hold the reload key to inspect your ammunition, with a default activation time of 0.4 seconds. Tap the key to reload normally. Supported weapons feature dedicated animations, matching sounds, and third-person inspection poses.
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Numeric ammo display: Shows remaining magazine rounds and capacity near the magazine, such as
10/17. Below 20% appears red, above 80% appears green, and all other amounts appear white. Display offsets are configurable. -
Prone movement: Press C by default to go prone or stand up, with or without a weapon. Includes ground-support transitions, getting up, crawling in four directions, and turning transitions. The jump key also lets you stand up.
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Weapon handling and movement: Adds third-person holstering and drawing, directional leg animations, weapon-running animations, stopping inertia, and a front-slung long-gun display.
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High ready and muzzle obstruction: Use Left Alt by default for high ready. Weapons raise near walls, and firing is restricted while the muzzle is obstructed.
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Door interactions: Use F to open or kick doors, with linked double-door behavior, iron-door restrictions, animations, sounds, and visual feedback.
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Under-door inspection: Use the mirror gun near the bottom of a door to observe the other side. Right-click again to put it away.
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Optional player status HUD: A lower-left character indicator reflects equipment, stance, and health. The status HUD and vanilla HUD hiding have separate settings and are disabled by default.
Platform: Minecraft 1.20.1 / Forge 47.2.0 / Java 17.
Compatibility targets: TaCZ 1.1.8-hotfix / TaCZ Magazines 0.2.0-Beta.
Mod ID: locknar_doorkick. Configuration: locknar_doorkick-common.toml.
